porkman, chaotic male redguardian Priest ------- ---......- ..d.... |.@.- |...| |...- |.... ---.. --- [Porkman the Aspirant] St6 Dx9 Co9 In6 Wi8 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1110 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: diminished bleeding Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 16% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 90% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 24% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: symbiosis The following skill was limited to basic proficiency: symbiosis The following skill was limited to skilled proficiency: scimitar The following skill couldn't be trained before a certain turn number is reached: dart (turn 53093) Heavy curses were more common by 59% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 50730 Monster spawn increase reached its maximum at turn 101391 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3749680 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: gremlin (freq bonus 2) The monster species that spawned more often: Martti Ihrasaari (freq bonus 8) The monster species that spawned more often: vedic survivorship unreclaimed (freq bonus 4) The monster species that spawned more often: +3 vl barrier (freq bonus 18) The monster species that spawned more often: watery stabbing (freq bonus 8) The monster species that spawned more often: wrinkled force patch (freq bonus 15) The monster species that spawned more often: rod crasher (freq bonus 48) The monster species that spawned more often: consulter stringier (freq bonus 10) The monster species that spawned more often: dartfish (freq bonus 30) The monster species that spawned more often: bullshit ghost (freq bonus 28) The monster species that spawned more often: evasive vorpal jabberwock (freq bonus 8) The monster species that spawned more often: curse jelly (freq bonus 3) The monster species that spawned more often: morlock savant (freq bonus 5) The monster species that spawned more often: spellcaster colony lichen (freq bonus 4) The monster species that spawned more often: snore fungus (freq bonus 32) The monster species that spawned more often: porter mana stalk (freq bonus 20) The monster species that spawned more often: blant fish (freq bonus 8) The monster species that spawned more often: ferrous patch (freq bonus 18) The monster species that spawned more often: Great Mother (freq bonus 12) The monster species that spawned more often: death field eel (freq bonus 30) The monster species that spawned more often: ass troll (freq bonus 24) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 3) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 12) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: Flat Man The monster species that never randomly spawned: code editor The monster species that never randomly spawned: morning vamp The monster species that never randomly spawned: kajoe The monster species that never randomly spawned: static mimic The monster species that never randomly spawned: domestic giant The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: free draconian The monster species that never randomly spawned: delimited fudge The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: cloak of conflict (politician cloak) The RNG hath decreed that this item was never generated: tech boost (pressing) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 39) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 6) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 19) The RNG hath decreed that this item was generated more often: cancel dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 102) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 36) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 75) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy silver ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was always generated cursed: diving (CLAM DIVING) The RNG hath decreed that this item was always generated cursed: monster glyph stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this trap was always invisible: simeout trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 4) The spell school whose books are more common was healing spells (freq bonus 14) Trap randomization happened for 1 in 501 traps Next attribute increase check would have come at turn 89 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having diminished bleeding (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Pangu, Bulaing and Apsu Your deity was Apsu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of magic mapping (FOOBIE BLETCH) scroll of healing (RW NW PRT M HRW) scroll of mana (NNA GI NA ARA MKPURU AMU) scroll of phase door (ABSOLUTELY 0 CHANCE) scroll of standard id (ITS GRUNTHACK ALL OVER AGAIN) scroll of cure (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) * scroll of extra healing (COPAC DE INUNDATII) * scroll of greater mana restoration (EX PROTEO) Spellbooks spellbook of healing (orange) spellbook of force bolt (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.