porkman, chaotic male redguardian Priest ----- |$..+ |:$.| |...| |..@d ----- [Porkman the Aspirant] St13 Dx9 Co9 In4 Wi9 Ch6 PriRedMalCha S2 Dlvl:1 $2 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 72% chance Scroll drop chance was reduced to 51% Wand drop chance was reduced to 52% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 70% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: techniques The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: trident The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 168) The following skill became harder to train at higher skill levels: chaos spells Heavy curses were more common by 29% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 51702 Monster spawn increase reached its maximum at turn 177390 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 7541632 The monster class that cannot be genocided was orc The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: busheled conation (freq bonus 36) The monster species that spawned more often: metallic black centipede (freq bonus 16) The monster species that spawned more often: nasty eye (freq bonus 28) The monster species that spawned more often: visor sewer rat (freq bonus 6) The monster species that spawned more often: smoky quartz unicorn (freq bonus 4) The monster species that spawned more often: shun pintsize (freq bonus 32) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 12) The monster species that spawned more often: weredragon (freq bonus 10) The monster species that spawned more often: stipulatory hernial (freq bonus 16) The monster species that spawned more often: unmasked Vorlon (freq bonus 10) The monster species that spawned more often: saintdom federation jawbreaker jerkiest cavilling (freq bonus 16) The monster species that spawned more often: sulfur warp patch (freq bonus 16) The monster species that spawned more often: irreal colony (freq bonus 32) The monster species that spawned more often: flying lemure (freq bonus 6) The monster species that spawned more often: stealer permamimic (freq bonus 6) The monster species that spawned more often: stat permamimic (freq bonus 36) The monster species that spawned more often: perambulated interchangeable (freq bonus 12) The monster species that spawned more often: lightning monster (freq bonus 7) The monster species that spawned more often: knight templar (freq bonus 24) The monster species that spawned more often: orc priest (freq bonus 12) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters that wail (freq bonus 1) The monster species that never randomly spawned: leadwolf The monster species that never randomly spawned: energy sphere The monster species that never randomly spawned: creator of slex The monster species that never randomly spawned: bubbler duller deductible entombed The monster species that never randomly spawned: big bill The monster species that never randomly spawned: adventurer force patch The monster species that never randomly spawned: sulphuring timeout dismayed witnessing The monster species that never randomly spawned: hairpiece brig etherized sufferer The monster species that never randomly spawned: hardload turret The monster species that never randomly spawned: really dangerous spore The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: pin bolt ((null)) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: kalashnikov ((null)) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was never generated: impossibly heavy sand ball ((null)) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 3) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 12) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 40) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 19) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: nano nunchiaku ((null), freq bonus 328) The RNG hath decreed that this item was generated more often: cloak of nonfollowing (erudite cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wood chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 3) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: windmill blade (giant throwing star, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 5) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: summon undead (NO SPACE) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: chanter shirt ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: implant of sustenance (cunning) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 8) The spell school whose books are more common was chaos spells (freq bonus 10) Trap randomization happened for 1 in 905 traps Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Rat God The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (273) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of taming (ARMFLAUSCHLER) scroll of healing (HALP WHY AM I SO BAD) scroll of mana (CANT FIND O ID) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (BEE VERSUS SPIDER THE CONTEST) scroll of cure (FROBOZZ MAGIC SCROLL CO) * scroll of extra healing (PUFFIN TUNDRA) * scroll of greater mana restoration (1UP EXTRA LIFE GET) Spellbooks spellbook of healing (nightly) spellbook of wizard lock (green and white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.