porkman, chaotic male redguardian Priest ------------ |..........| |.......f@.| |..........| |..........| ...........| |..........| ------------ [Porkman the Aspirant] St10 Dx11 Co8 In7 Wi9 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 26 Gem identification only worked 100 times out of 128 Monsters only dropped their musable items with 59% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 87% Armor drop chance was reduced to 97% Tool drop chance was reduced to 79% Monster death drops spawned with only 94% chance The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: javelin The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 33703) Heavy curses were more common by 53% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 87080 Monster spawn increase reached its maximum at turn 196343 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 6175675 The monster class that cannot be genocided was umber hulk The monster species that spawned more often: rainbow patch (freq bonus 18) The monster species that spawned more often: undead mold (freq bonus 4) The monster species that spawned more often: poster of secrets (freq bonus 18) The monster species that spawned more often: Molek (freq bonus 3) The monster species that spawned more often: nightly warp fungus (freq bonus 36) The monster species that spawned more often: handicapped tiger (freq bonus 9) The monster species that spawned more often: bright magenta jelly (freq bonus 4) The monster species that spawned more often: secretary in charge (freq bonus 4) The monster species that spawned more often: terrestric warp patch (freq bonus 12) The monster species that spawned more often: asian woman (freq bonus 3) The monster species that spawned more often: disenchanter fungus (freq bonus 14) The monster species that spawned more often: depowered mold (freq bonus 6) The monster species that spawned more often: kind of phloem (freq bonus 2) The monster species that spawned more often: cadaver (freq bonus 6) The monster species that spawned more often: barbed devil (freq bonus 1) The monster species that spawned more often: Jack (freq bonus 8) The monster species that spawned more often: ancient white world champion (freq bonus 6) The monster species that spawned more often: unknown grue (freq bonus 8) The monster species that spawned more often: kopant (freq bonus 8) The monster species that spawned more often: charming prostitute (freq bonus 16) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 16) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters with feminism attacks (freq bonus 5) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: discharge floater The monster species that never randomly spawned: Dango San-kyodai The monster species that never randomly spawned: raving ogre The monster species that never randomly spawned: dogear strengthened mischance The monster species that never randomly spawned: wolfed thuggee The monster species that never randomly spawned: calmer plummiest The monster species that never randomly spawned: beginner merc The monster species that never randomly spawned: flying ripper The monster species that never randomly spawned: wailing spirit The monster species that never randomly spawned: envier straightforward surfacer teasing The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 10) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 17) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 44) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 23) The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 17) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 5) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 4) The RNG hath decreed that this item was generated more often: ancient shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: nano suit ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 68) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 52) The RNG hath decreed that this item was always generated cursed: compost bow ((null)) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: laser beam ((null)) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: doorning trap (freq bonus 6) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 425 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sleep resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gnarl, Berwyn and Urglyn Your deity was Urglyn The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of clouds (VENZAR BORGAVVE) scroll of healing (YOU CAN THREE TIMES GUESS ADVISE) scroll of mana (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) scroll of phase door (SEXY PRINCESS CATHLETTE) scroll of standard id (ODE BURUKU OLOSHE OLORIBU IYALAYAEH) scroll of cure (THE LAST CHARGE DOES NOT GO SO YOU ACTUALLY HAVE 20 MINUS ONE CHARGES) * scroll of extra healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) * scroll of greater mana restoration (SLEX IS VERY POPULAR IN RUSSIA) Spellbooks spellbook of healing (red and white) spellbook of wizard lock (crumbling) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.