porkman, chaotic male redguardian Priest ------ |{...| |....| |$...| |....| |d...+ |.@..| |....| |....| ------ [Porkman the Aspirant] St6 Dx8 Co13 In6 Wi8 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. scroll of armor specialization - This is a scroll. Color: white. Material: paper. Appearance: WAKE ME UP INSIDE. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. Read this scroll, then select a worn piece of armor to add an egotype to it! However, know that it won't work if the armor piece in question already has an egotype. What do you want to read? [h-o or ?*] As you read the scroll, it disappears. You may enchant a worn piece of armor. What do you want to magically enchant? [bc or ?*] Your enchanted (of teleportitis) small shield glows golden for a moment. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: manaleech Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 44 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 86% Implant drop chance was reduced to 85% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 97% Food drop chance was reduced to 81% Monster death drops spawned with only 73% chance The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: long sword The following skill became untrainable after a while: matter spells (turn 32893) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 29676) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44010 Monster spawn increase reached its maximum at turn 226422 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2227004 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: gnome (freq bonus 8) The monster species that spawned more often: jubilation rat (freq bonus 11) The monster species that spawned more often: restacked flattest (freq bonus 22) The monster species that spawned more often: Rivierna (freq bonus 18) The monster species that spawned more often: Genjuro (freq bonus 12) The monster species that spawned more often: late hata (freq bonus 22) The monster species that spawned more often: bipolar oddity (freq bonus 66) The monster species that spawned more often: freemason slammer (freq bonus 28) The monster species that spawned more often: revised pimple (freq bonus 22) The monster species that spawned more often: impure eye (freq bonus 33) The monster species that spawned more often: wafer-thin mint (freq bonus 12) The monster species that spawned more often: satiated soul (freq bonus 30) The monster species that spawned more often: Ann Kathrin's cuddly boot (freq bonus 36) The monster species that spawned more often: Agrat-bat-mahlaht, Princess of Ice (freq bonus 22) The monster species that spawned more often: attractive babe (freq bonus 24) The monster species that spawned more often: reagent disadvantaged (freq bonus 30) The monster species that spawned more often: delerium (freq bonus 27) The monster species that spawned more often: Carola (freq bonus 132) The monster species that spawned more often: clear centipede (freq bonus 11) The monster species that spawned more often: techless (freq bonus 26) The monster species that spawned more often: chaos master (freq bonus 60) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 7) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 4) The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: unscarred sterilely The monster species that never randomly spawned: joy spike mage The monster species that never randomly spawned: dancing flame The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: killer squirrel The monster species that never randomly spawned: angst The monster species that never randomly spawned: unhealthy spore The monster species that never randomly spawned: everchanging boomer The monster species that never randomly spawned: gold bug The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was never generated: volcanic broadsword ((null)) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: attune magic (chthonic) The RNG hath decreed that this item was generated more often: impossibly heavy ether ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 12) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mythical sable ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: small shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 27) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 16) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 5) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: highway (turboboost, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 4) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 8) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 53) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: scenty helmet (sand helmet) The RNG hath decreed that this item was always generated cursed: amulet of item insecurity (arasia) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: mana bolt (irresistible) The RNG hath decreed that this trap was always invisible: trembling trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 24) The spell school whose books are more common was occult spells (freq bonus 5) Trap randomization happened for 1 in 885 traps Next attribute increase check would have come at turn 3981 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1499 points of nutrition remaining You had teleportitis You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Atavus, Mellis and Infuscor Your deity was Infuscor The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Wed Nov 27 14:19:46 2019. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - sleep 2 + enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of armor specialization (WAKE ME UP INSIDE) scroll of healing (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of mana (ZRUTYHACK) scroll of phase door (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of standard id (STATUS DISAPER WHEN RAIN) scroll of cure (FOX NAWAGU) * scroll of extra healing (GWEN SHOULD HAVE PICKED EDDIE) * scroll of greater mana restoration (BUGGY DEBUGGED OPTIMIZED) Spellbooks spellbook of healing (ramming) spellbook of sleep (irresistible) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 1 time You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (22 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.