porkman, chaotic male redguardian Priest ---------+----- |@f...........| |.............. |.............| |.......------- |.......| --------- [Porkman the Aspirant] St5 Dx7 Co13 In6 Wi13 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 92% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 85% Armor drop chance was reduced to 79% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: symbiosis The following skill was trained at half the usual rate: boomerang The following skill was limited to basic proficiency: riding The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: bow (turn 562) The following skill couldn't be trained before a certain turn number is reached: sling (turn 73033) The following skill became harder to train at higher skill levels: martial arts Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54071 Monster spawn increase reached its maximum at turn 114326 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5486006 The monster class that cannot be genocided was wraith The monster class that was spawned more often: major demon (freq bonus 3) The monster species that spawned more often: malfunctioning babelfish (freq bonus 6) The monster species that spawned more often: sounder (freq bonus 66) The monster species that spawned more often: elemental particle (freq bonus 18) The monster species that spawned more often: nova fox (freq bonus 10) The monster species that spawned more often: pale force patch (freq bonus 20) The monster species that spawned more often: chaos knight (freq bonus 8) The monster species that spawned more often: torched subserviency (freq bonus 5) The monster species that spawned more often: arc bug (freq bonus 14) The monster species that spawned more often: tar colony (freq bonus 52) The monster species that spawned more often: jawfish (freq bonus 10) The monster species that spawned more often: dotting impudence (freq bonus 20) The monster species that spawned more often: wipe jelly (freq bonus 6) The monster species that spawned more often: clockwork assassin (freq bonus 18) The monster species that spawned more often: kamon grue (freq bonus 15) The monster species that spawned more often: planetary wort (freq bonus 16) The monster species that spawned more often: adulterant tercel (freq bonus 14) The monster species that spawned more often: master mercurial dragon (freq bonus 16) The monster species that spawned more often: formica reinvent renascence (freq bonus 14) The monster species that spawned more often: dark blue slime (freq bonus 5) The monster species that spawned more often: gwen actor (freq bonus 24) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster trait that was more common: monsters with poison resistance (freq bonus 5) The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: forefend execration sustenance The monster species that never randomly spawned: chaotic ray The monster species that never randomly spawned: reduce festal parka bristle inspirational The monster species that never randomly spawned: triton The monster species that never randomly spawned: pile of poofed coins The monster species that never randomly spawned: disenchanter worm mass The monster species that never randomly spawned: hellrou The monster species that never randomly spawned: hierarchy tapeline voucherable The monster species that never randomly spawned: venomous nymph The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: farming (poultry) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 58) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: strangling (choking, freq bonus 19) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 20) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 7) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 5) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 10) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: particle cannon (commanded) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 10) Trap randomization happened for 1 in 767 traps Next attribute increase check would have come at turn 209 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (63) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of destroy armor (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of healing (TYPE CHANGING BY SLATE) scroll of mana (AWAKED FASTLY) scroll of phase door (STRANGED PLACE BY MIND DEEND SP IS SWITCH) scroll of standard id (AENNERGESCHICHTEN) scroll of cure (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) * scroll of extra healing (KTTDLWRGT) * scroll of greater mana restoration (NIE MOGE DLUZEJ TRZYMAC WKROTCE) Spellbooks spellbook of healing (black-listed) spellbook of light (tame) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.