porkman, chaotic male redguardian Priest ------- |.....+ |.....| |..@..| |.f...| |.....| |.....| |.....| ------- [Porkman the Aspirant] St8 Dx12 Co10 In8 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: half spell damage You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 138 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 82% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 63% The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: whip The following skill became untrainable if you tried to train it too early: implants (turn 7) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 702) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 17870) The following skill became harder to train at higher skill levels: chaos spells Sticky curses were more common by 38% Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89941 Monster spawn increase reached its maximum at turn 222380 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 982828 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: worm (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: Spectral Katcher (freq bonus 36) The monster species that spawned more often: tasloi sorcerer (freq bonus 18) The monster species that spawned more often: red missingno (freq bonus 10) The monster species that spawned more often: quark (freq bonus 12) The monster species that spawned more often: electro spider (freq bonus 6) The monster species that spawned more often: complacently chording (freq bonus 32) The monster species that spawned more often: covet nether lich (freq bonus 10) The monster species that spawned more often: wanton skank (freq bonus 10) The monster species that spawned more often: flying ripper (freq bonus 15) The monster species that spawned more often: colocate seemlier (freq bonus 9) The monster species that spawned more often: army ant (freq bonus 20) The monster species that spawned more often: stone demon (freq bonus 3) The monster species that spawned more often: black growth (freq bonus 12) The monster species that spawned more often: Kira Yoshinaka, bane of the Ako (freq bonus 20) The monster species that spawned more often: barb force patch (freq bonus 6) The monster species that spawned more often: nunnish catarrhal bat (freq bonus 36) The monster species that spawned more often: scratch turret (freq bonus 8) The monster species that spawned more often: braad spider (freq bonus 24) The monster species that spawned more often: savage rat (freq bonus 60) The monster species that spawned more often: sue growth (freq bonus 4) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster species that never randomly spawned: disguisement honkie The monster species that never randomly spawned: black unicorn The monster species that never randomly spawned: mithragoyle The monster species that never randomly spawned: orc The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: hypertype The monster species that never randomly spawned: werebee The monster species that never randomly spawned: mythologist broadtail The monster species that never randomly spawned: raticate The monster species that never randomly spawned: mini vampire The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was generated more often: nerve poison (multispell, freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 58) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 16) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 59) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 11) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 14) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 9) The RNG hath decreed that this item was generated more often: eternal pole ((null), freq bonus 96) The RNG hath decreed that this item was generated more often: moorland (swampy, freq bonus 2) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: sand (KALIMARI DESERT) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: chrome scourge ((null)) The RNG hath decreed that this trap was always invisible: falling loadstone trap The RNG hath decreed that this trap was generated more often: waterpool (freq bonus 2) Trap randomization happened for 1 in 434 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 1524 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (408) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (DO YOU ENJOY THIS GAME) scroll of healing (TERRAHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of mana (FANNY IS JUST A REGULAR FEMALE NAME) scroll of phase door (OM) scroll of standard id (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) scroll of cure (FEELING MARKSMAN AMYLEIN) * scroll of extra healing (MAYBE S-WAVE BECAUSE HIT) * scroll of greater mana restoration (HOW CONVENIENT) Spellbooks spellbook of healing (cribbed) spellbook of light (pythonic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.