porkman, chaotic male redguardian Priest ------ |..`.. |.@..| |f.... ------ [Porkman the Aspirant] St8 Dx14 Co7 In7 Wi12 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC1 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property intrinsically: flying Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 72% Implant drop chance was reduced to 85% Potion drop chance was reduced to 95% Armor drop chance was reduced to 83% Tool drop chance was reduced to 34% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was limited to basic proficiency: saber The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: bow (turn 17) The following skill became untrainable after a while: enchantment spells (turn 86533) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 35805) The following skill became harder to train at higher skill levels: divination spells Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97194 Monster spawn increase reached its maximum at turn 223633 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1816932 The monster class that cannot be genocided was nymph The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: hellwasp swarm (freq bonus 3) The monster species that spawned more often: percenti has lost 0. (freq bonus 30) The monster species that spawned more often: indigo fungus (freq bonus 12) The monster species that spawned more often: monster (freq bonus 8) The monster species that spawned more often: hill troll (freq bonus 16) The monster species that spawned more often: up-pushing vortex (freq bonus 8) The monster species that spawned more often: world-ender bug (freq bonus 28) The monster species that spawned more often: house snake (freq bonus 12) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 32) The monster species that spawned more often: Juen's leather peep-toe (freq bonus 42) The monster species that spawned more often: asiyah sephirah (freq bonus 8) The monster species that spawned more often: big pale horse (freq bonus 24) The monster species that spawned more often: all-common trapdoor spider (freq bonus 9) The monster species that spawned more often: spirit baboon (freq bonus 18) The monster species that spawned more often: waag (freq bonus 4) The monster species that spawned more often: apologetic customer (freq bonus 18) The monster species that spawned more often: decay shitter (freq bonus 8) The monster species that spawned more often: vampire orc (freq bonus 4) The monster species that spawned more often: consenting spore (freq bonus 5) The monster species that spawned more often: cooling turret (freq bonus 9) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters with illusion attacks (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 3) The monster species that never randomly spawned: traduce scratcher The monster species that never randomly spawned: gain floored The monster species that never randomly spawned: early-leon The monster species that never randomly spawned: werekraken The monster species that never randomly spawned: illusion penetrator The monster species that never randomly spawned: flutterbug The monster species that never randomly spawned: rapha The monster species that never randomly spawned: machine turret The monster species that never randomly spawned: giant clam The monster species that never randomly spawned: oblivion stalk The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: red double lightsaber (double lightsaber) The RNG hath decreed that this item was never generated: oilskin coif (glibskin helmet) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was generated more often: cancel dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 8) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 27) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 11) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: bo staff ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 32) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 80) The RNG hath decreed that this item was generated more often: yellow wing (failuncap cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yesterday star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 3) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 20) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 15) Trap randomization happened for 1 in 685 traps Next attribute increase check would have come at turn 731 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Madeleine, Sofia and Wendy Your deity was Wendy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of create monster (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) scroll of healing (XTRMNT XTRMNT) scroll of mana (NOISY STUNT NO EFFECTIVE) scroll of phase door (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of standard id (RTFM) scroll of cure (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) * scroll of extra healing (I CAST FIST) * scroll of greater mana restoration (RECOVER DEAD BY SCREAM) Spellbooks spellbook of healing (antique) spellbook of wizard lock (nexus) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.