porkman, chaotic male redguardian Priest ---------- |........| |.....d..| |......@.| .........| |........| |........+ ---------- [Porkman the Aspirant] St8 Dx7 Co13 In5 Wi14 Ch6 PriRedMalCha S4 Dlvl:1 $4 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy Scroll identification only worked 100 times out of 367 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 89% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 45% Tool drop chance was reduced to 60% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 84% chance The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to skilled proficiency: divination spells The following skill became untrainable after a while: divination spells (turn 9602) The following skill couldn't be trained before a certain turn number is reached: form VII (Juyo) (turn 61196) The following skill became harder to train at higher skill levels: flail Sticky curses were more common by 13% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 103298 Monster spawn increase reached its maximum at turn 190338 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1085280 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: desire (freq bonus 72) The monster species that spawned more often: steamered networked (freq bonus 8) The monster species that spawned more often: domestic blue-red force fungus (freq bonus 6) The monster species that spawned more often: magic-colored force fungus (freq bonus 24) The monster species that spawned more often: bipolar oddity (freq bonus 8) The monster species that spawned more often: hobbit distance runner (freq bonus 24) The monster species that spawned more often: croatian scratcher (freq bonus 12) The monster species that spawned more often: random fish (freq bonus 9) The monster species that spawned more often: mobat (freq bonus 6) The monster species that spawned more often: viper archer (freq bonus 4) The monster species that spawned more often: irk younker misfitted occlusal (freq bonus 16) The monster species that spawned more often: quadruhorse (freq bonus 20) The monster species that spawned more often: overpayment attesting (freq bonus 18) The monster species that spawned more often: hallucination monster (freq bonus 16) The monster species that spawned more often: blastoise (freq bonus 3) The monster species that spawned more often: chaos drow (freq bonus 15) The monster species that spawned more often: The Lucky Hobbit (freq bonus 8) The monster species that spawned more often: uncurl wasteful (freq bonus 24) The monster species that spawned more often: +1 sl wall (freq bonus 2) The monster species that spawned more often: silver rubber (freq bonus 6) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that count as minion (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 30) The monster species that never randomly spawned: techant The monster species that never randomly spawned: glass crasher The monster species that never randomly spawned: gnohar sephirah The monster species that never randomly spawned: kamikaze maimai The monster species that never randomly spawned: xeren electric tank The monster species that never randomly spawned: thermally accentuating The monster species that never randomly spawned: death slasher The monster species that never randomly spawned: grainfield adrenalin The monster species that never randomly spawned: mana force fungus The monster species that never randomly spawned: calorimetric verifiable creeping uncloak strongman The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: implant of thawing (ambergris) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: elite batleth ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: long pole ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: trembling (dreaming, freq bonus 34) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 152) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 8) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: negative dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 17) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: glass hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: inertia control (crashy) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: highscore trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 25) Trap randomization happened for 1 in 834 traps Trap difficulty was increased by 58 Next attribute increase check would have come at turn 922 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Irina, Max and Anton Your deity was Anton The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (579) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of light (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) scroll of healing (FATAL ADVENTURE TO ADULT LECHERY) scroll of mana (ONE EYED SAM DATING SIMULATOR) scroll of phase door (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of standard id (NV4 DISP DLL BSOD) scroll of cure (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) * scroll of extra healing (ODER MOTHERATOR) * scroll of greater mana restoration (JOKEMON HOEDOWN) Spellbooks spellbook of healing (stained) spellbook of detect food (detestable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.