porkman, chaotic male redguardian Priest ------------------ |................ |................| |................| |....)...........| |....$...........| ...............f.| |..............@.| |................| |................| ------------------ [Porkman the Aspirant] St10 Dx13 Co17 In7 Wi14 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1720 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 38% Wand drop chance was reduced to 90% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 88% Tool drop chance was reduced to 45% Food drop chance was reduced to 93% The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: gun control The following skill became untrainable if you tried to train it too early: quarterstaff (turn 154) The following skill became untrainable after a while: occult spells (turn 54487) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16852 Monster spawn increase reached its maximum at turn 167008 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1920727 The monster class that cannot be genocided was (null) The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: shambling mound (freq bonus 12) The monster species that spawned more often: blue light (freq bonus 42) The monster species that spawned more often: green hag (freq bonus 3) The monster species that spawned more often: venustoise (freq bonus 6) The monster species that spawned more often: maud mold (freq bonus 12) The monster species that spawned more often: party friend (freq bonus 16) The monster species that spawned more often: +1 gml wall (freq bonus 6) The monster species that spawned more often: wrinkled warp patch (freq bonus 20) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 20) The monster species that spawned more often: elegant dame (freq bonus 9) The monster species that spawned more often: ram mumak (freq bonus 72) The monster species that spawned more often: confusion gazer (freq bonus 8) The monster species that spawned more often: rain-guessing dragon (freq bonus 4) The monster species that spawned more often: totally bad colony (freq bonus 3) The monster species that spawned more often: furious force patch (freq bonus 6) The monster species that spawned more often: legate labouring (freq bonus 6) The monster species that spawned more often: undead ranger (freq bonus 24) The monster species that spawned more often: daygaunt (freq bonus 24) The monster species that spawned more often: draconic quylthulg (freq bonus 21) The monster species that spawned more often: quaquarigami (freq bonus 12) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 12) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that can be tamed with food (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster species that never randomly spawned: toxic growth The monster species that never randomly spawned: lard ghost The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: great rainbow dragon The monster species that never randomly spawned: curara unscaled The monster species that never randomly spawned: feminine lady The monster species that never randomly spawned: counter mechanic The monster species that never randomly spawned: regularer zombie The monster species that never randomly spawned: red death The monster species that never randomly spawned: creeping vine The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: amethyst (violet) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 79) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 51) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 24) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 17) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 39) The RNG hath decreed that this item was generated more often: table furniture (GANG ONE THROUGH FOUR, freq bonus 3) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 4) The RNG hath decreed that this item was generated more often: chrome staff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blinding venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 5) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 8) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 16) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 37) The RNG hath decreed that this item was always generated cursed: shrouded identity stone (gray) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: teleportitis trap (freq bonus 3) Trap randomization happened for 1 in 931 traps Trap difficulty was increased by 40 Next attribute increase check would have come at turn 805 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having manaleech (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Fahrenheit The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (159) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (VELOX NEB) scroll of healing (UMUTO QUACK) scroll of mana (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of phase door (AMY IS THE FIRST BITCH WHO GOT BHAAKS NEW TROPHY IN 2018) scroll of standard id (RECOVER DEAD BY SCREAM) scroll of cure (ASCENSION IS IMPOSSIBLE) * scroll of extra healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) * scroll of greater mana restoration (I CONSIDERATION IT RATHER AS AN INVITATION) Spellbooks spellbook of healing (gameplay-altering) spellbook of detect monsters (charming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.