porkman, chaotic male redguardian Priest --------- |.......| |.......| |......@| |...r...f |.......| |.......| --------- [Porkman the Aspirant] St8 Dx6 Co7 In4 Wi12 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: keen memory Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 103 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 26% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 51% Wand drop chance was reduced to 95% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 92% Tool drop chance was reduced to 82% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: whip The following skill became untrainable after a while: missile weapons (turn 104820) Items were more likely to be generated cursed by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 41418 Monster spawn increase reached its maximum at turn 172749 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 13243818 The monster class that cannot be genocided was human or elf The monster species that spawned more often: lead golem (freq bonus 12) The monster species that spawned more often: vampire troll (freq bonus 16) The monster species that spawned more often: fuguh sephirah (freq bonus 8) The monster species that spawned more often: lava demon (freq bonus 1) The monster species that spawned more often: anesthesia cavitied (freq bonus 12) The monster species that spawned more often: Illurien of the Myriad Glimpses (freq bonus 6) The monster species that spawned more often: literal death kiss (freq bonus 3) The monster species that spawned more often: terrorist bomb (freq bonus 6) The monster species that spawned more often: gnomish psychic (freq bonus 18) The monster species that spawned more often: voice in the dark (freq bonus 24) The monster species that spawned more often: opal force fungus (freq bonus 6) The monster species that spawned more often: nonclerically bedecking (freq bonus 2) The monster species that spawned more often: doughiest slinking (freq bonus 6) The monster species that spawned more often: aloha disorientate kneeled (freq bonus 2) The monster species that spawned more often: orange growth (freq bonus 20) The monster species that spawned more often: baby draken (freq bonus 18) The monster species that spawned more often: maestoso reinvolve (freq bonus 8) The monster species that spawned more often: barghest (freq bonus 21) The monster species that spawned more often: salaciously reawakened (freq bonus 4) The monster species that spawned more often: Amy's brother his secret love (freq bonus 2) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster species that never randomly spawned: challenging buzzard The monster species that never randomly spawned: hidden force fungus The monster species that never randomly spawned: unfortunate forest The monster species that never randomly spawned: up-pushing vortex The monster species that never randomly spawned: whole-ogre The monster species that never randomly spawned: unexchangeable unlikelihood The monster species that never randomly spawned: mummified hunter The monster species that never randomly spawned: dehorned overhurried The monster species that never randomly spawned: orange patch The monster species that never randomly spawned: undead warrior The RNG hath decreed that this item was never generated: evencore cloak (odd hull cloak) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: dark batarang ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 9) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 29) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy leather ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: high-heeled sandal ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 2) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 11) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 9) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 63) The RNG hath decreed that this item was always generated cursed: nerve poison (multispell) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: femmy trap (freq bonus 4) Trap randomization happened for 1 in 548 traps Next attribute increase check would have come at turn 328 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (281) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of scare monster (GALADRIEL YOU ARE INSANE) scroll of healing (ONLY I KNOW HOW THE INTERIOR BUG IN FALLOUT 3 WORKS) scroll of mana (FREE2PLAYNODE) scroll of phase door (VO AMMITAM SA) scroll of standard id (JUSTIN BAILEY) scroll of cure (SERGEANT MC SHITHEAD) * scroll of extra healing (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) * scroll of greater mana restoration (BIEN TACHYMETRE GRESILLEMENT) Spellbooks spellbook of healing (starry) spellbook of detect food (yellow-stained) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.