porkman, chaotic male redguardian Priest ---+- |..$| |...| |..f| |..@| |...| ----- [Porkman the Aspirant] St14 Dx6 Co16 In3 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP21(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/1830 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! r - a cursed mounted wand {0}. Be careful! New moon tonight. What do you want to zap? [r or ?*] In what direction? [47896321><] Idiot! You've shot yourself! [-7 -> 21] Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: diminished bleeding Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 46% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 95% Implant drop chance was reduced to 88% Potion drop chance was reduced to 51% Weapon drop chance was reduced to 83% Tool drop chance was reduced to 79% Food drop chance was reduced to 72% The following skill was trained at half the usual rate: implants The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable after a while: healing spells (turn 19877) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 36944) The following skill became harder to train at higher skill levels: form VII (Vaapad) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 70216 Monster spawn increase reached its maximum at turn 99901 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 393785 The monster class that cannot be genocided was unicorn or horse The monster species that spawned more often: torpedoed interactive (freq bonus 2) The monster species that spawned more often: undead necromancer (freq bonus 36) The monster species that spawned more often: accurately unhorse (freq bonus 4) The monster species that spawned more often: aggro slime (freq bonus 4) The monster species that spawned more often: Barbara (freq bonus 12) The monster species that spawned more often: donne hallowed unrecommended handful racquetball (freq bonus 2) The monster species that spawned more often: Big Mammon (freq bonus 16) The monster species that spawned more often: asian hentai (freq bonus 8) The monster species that spawned more often: death watch beetle (freq bonus 12) The monster species that spawned more often: giant mantis (freq bonus 2) The monster species that spawned more often: grey reaver (freq bonus 9) The monster species that spawned more often: giant grey termite (freq bonus 30) The monster species that spawned more often: ban bee (freq bonus 16) The monster species that spawned more often: fife colony (freq bonus 1) The monster species that spawned more often: troll high priest (freq bonus 6) The monster species that spawned more often: corneal wakener (freq bonus 2) The monster species that spawned more often: destroyer (freq bonus 6) The monster species that spawned more often: sent rat (freq bonus 108) The monster species that spawned more often: baby crocodile (freq bonus 8) The monster species that spawned more often: onanocter 9h (freq bonus 12) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause really bad effects (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster species that never randomly spawned: purple ooze The monster species that never randomly spawned: firefly The monster species that never randomly spawned: quarterback The monster species that never randomly spawned: Intermediate Kop The monster species that never randomly spawned: beset dragon The monster species that never randomly spawned: hallucination monster The monster species that never randomly spawned: diffidence temperate The monster species that never randomly spawned: Bettina The monster species that never randomly spawned: venom permamimic The monster species that never randomly spawned: mi-go, the fungi from yuggoth The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: bright cyan beauties (plof heels) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: stickshoe ((null)) The RNG hath decreed that this item was never generated: green gown ((null)) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: enhance breath (specific) The RNG hath decreed that this item was never generated: silk scourge ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was generated more often: tunnels (street plan, freq bonus 51) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of coagulation (sand cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: medium mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 56) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 20) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ash (GREAT GATE OF OBLIVION, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 3) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 89) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16) The RNG hath decreed that this item was always generated cursed: ash (fire-red) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: enchant weapon (DAIYEN FOOELS) The RNG hath decreed that this item was always generated cursed: storm stone (gray) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this trap was always invisible: crystal flood trap The RNG hath decreed that this trap was generated more often: noise trap (freq bonus 1) Trap randomization happened for 1 in 401 traps Next attribute increase check would have come at turn 2687 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having diminished bleeding (0) Your chance to block was 21% You had 1499 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Marie Curie, Georg Simon Ohm and Albert Einstein Your deity was Albert Einstein The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (287) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of teleportation (BEE VERSUS SPIDER THE CONTEST) scroll of healing (BROOK MAN THE SUPERBORER) scroll of mana (OXHE SRIAN) scroll of phase door (INSOMNIA SMACKER) scroll of standard id (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of cure (EDUCATION WHATS THAT) * scroll of extra healing (IT IS LITERALLY SATANIC TO MAKE DISINTEGRATION RESISTANCE NOT PROTECT YOUR ITEMS) * scroll of greater mana restoration (ALPHABET SOUP LETTER SALAD) Spellbooks spellbook of healing (red-hot) spellbook of resist poison (misked) Potions * potion of water (clear) Wands wand of magic missile (mounted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.