porkman, chaotic male redguardian Priest -.------------ .............| |............| |......d.....| |.......@....| |............| |............| |............| |............| -------------- [Porkman the Aspirant] St5 Dx8 Co14 In9 Wi11 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 205 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 449 Ring drop chance was reduced to 55% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 92% Armor drop chance was reduced to 78% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: unicorn horn (turn 55) The following skill couldn't be trained before a certain turn number is reached: mace (turn 51548) The following skill became harder to train at higher skill levels: divination spells Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44937 Monster spawn increase reached its maximum at turn 98828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3823820 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 12) The monster species that spawned more often: koopa tortoise (freq bonus 6) The monster species that spawned more often: clothrip tiger (freq bonus 48) The monster species that spawned more often: fire nightmare (freq bonus 18) The monster species that spawned more often: baby copper dragon (freq bonus 24) The monster species that spawned more often: Nadine (freq bonus 16) The monster species that spawned more often: hew feistier deprogramming vivisection aboil (freq bonus 10) The monster species that spawned more often: farting asian girl (freq bonus 10) The monster species that spawned more often: eloghost (freq bonus 15) The monster species that spawned more often: ordinator (freq bonus 8) The monster species that spawned more often: frozen abyss (freq bonus 6) The monster species that spawned more often: microminiaturization ludwig twangler (freq bonus 8) The monster species that spawned more often: methodological cousinry (freq bonus 6) The monster species that spawned more often: +1 jl wall (freq bonus 9) The monster species that spawned more often: polycyclic aromatic hydrocarbon (freq bonus 12) The monster species that spawned more often: amphisbaena (freq bonus 3) The monster species that spawned more often: steam ant (freq bonus 9) The monster species that spawned more often: gnomish castwielder (freq bonus 36) The monster species that spawned more often: bad force patch (freq bonus 54) The monster species that spawned more often: h1q*IJCPl$> [BC (freq bonus 42) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 6) The monster trait that was more common: monsters that mutter cantrips (freq bonus 4) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 5) The monster trait that was more common: monsters that cause terrain terror (freq bonus 1) The monster species that never randomly spawned: depowered mold The monster species that never randomly spawned: desert wort The monster species that never randomly spawned: fizzer blesseder yielder The monster species that never randomly spawned: fries with that The monster species that never randomly spawned: spammer mummy The monster species that never randomly spawned: venomous spirit The monster species that never randomly spawned: driest mummy The monster species that never randomly spawned: pesky devilfish The monster species that never randomly spawned: trap growth The monster species that never randomly spawned: kibbutz different The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: amulet of leech (hard metal) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: implant of remedy (brutal) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: keep satiation (useful) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: shining wave (virtual, freq bonus 18) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 14) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 31) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 11) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 3) The RNG hath decreed that this item was generated more often: stickshoe ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 8) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 2) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this item was always generated cursed: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: null ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: heavy cloth ball ((null)) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this trap was always invisible: toxic venom trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 2) Trap randomization happened for 1 in 958 traps Next attribute increase check would have come at turn 930 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Balam, Cosmos and Dantalion Your deity was Dantalion The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (151) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of enchant armor (SUS COMNITUS) scroll of healing (BURKINI FASO) scroll of mana (10 SD) scroll of phase door (HIWEDALE OOO) scroll of standard id (HALP WHY AM I SO BAD) scroll of cure (4OFAE OF9 SCC9) * scroll of extra healing (CAN I BECOME A BEEFSTEAK) * scroll of greater mana restoration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Spellbooks spellbook of healing (insulated) spellbook of detect food (wasteful) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.