porkman, chaotic male redguardian Priest -------------- ----............---- ...................| |...$........d.....| |............@.....| |..................| #.............F....| ----............---- - ----.------- [Porkman the Aspirant] St11 Dx10 Co14 In7 Wi9 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1620 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 22% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 89% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 90% chance The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 16) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 54) The following skill became untrainable after a while: firearms (turn 46634) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 45084) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 127919 Monster spawn increase reached its maximum at turn 220549 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1112540 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster species that spawned more often: laced baton illinoisan (freq bonus 16) The monster species that spawned more often: vagabond cussedly (freq bonus 18) The monster species that spawned more often: gravitational emporium exorbitance overroast (freq bonus 4) The monster species that spawned more often: Olog-hai mimic (freq bonus 16) The monster species that spawned more often: crystal vortex (freq bonus 6) The monster species that spawned more often: deja-vu lord (freq bonus 4) The monster species that spawned more often: flybug (freq bonus 12) The monster species that spawned more often: azure force patch (freq bonus 2) The monster species that spawned more often: porter block stalk (freq bonus 12) The monster species that spawned more often: fopped scissor (freq bonus 8) The monster species that spawned more often: minima croquette (freq bonus 48) The monster species that spawned more often: tapioca snake (freq bonus 5) The monster species that spawned more often: icecap warmongering grainier commissary (freq bonus 3) The monster species that spawned more often: yellow worm mass (freq bonus 6) The monster species that spawned more often: satiny prodigiously (freq bonus 12) The monster species that spawned more often: paper weight (freq bonus 9) The monster species that spawned more often: fife fungus (freq bonus 4) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 6) The monster species that spawned more often: vat snake (freq bonus 4) The monster species that spawned more often: yellow sentai (freq bonus 4) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters that drain your score (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 6) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 4) The monster species that never randomly spawned: elf-lady The monster species that never randomly spawned: fumbler gargoyle The monster species that never randomly spawned: joy prison mage The monster species that never randomly spawned: percenti opens a gate! The monster species that never randomly spawned: curased coffin The monster species that never randomly spawned: justify clucking The monster species that never randomly spawned: lying novel cerium The monster species that never randomly spawned: ogre shadow thief The monster species that never randomly spawned: blink fungus The monster species that never randomly spawned: Hastur the Unspeakable The monster class that always generated with extra speed: trove The RNG hath decreed that this item was never generated: flame mountain ((null)) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: liquid ball ((null)) The RNG hath decreed that this item was never generated: lightwhip ((null)) The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 6) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 44) The RNG hath decreed that this item was generated more often: sane treble stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of anti-magic (hairnet helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 16) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 9) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 2) The RNG hath decreed that this item was generated more often: simeout stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 93) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was always generated cursed: tactical nuke (governmental) The RNG hath decreed that this item was always generated cursed: wonder arrow ((null)) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this trap was always invisible: completely bad part trap The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 1) The spell school whose books are more common was enchantment spells (freq bonus 1) Trap randomization happened for 1 in 411 traps Next attribute increase check would have come at turn 515 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having psi resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Gabriel The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (189) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of destroy armor (AMY MUST WALK BAREFOOT ACROSS A GRAVEL PARKING LOT AT MINUS30 DEGREES C) scroll of healing (SOFTFOUGHT DOT ORG) scroll of mana (OXHE SRIAN) scroll of phase door (INTRUDER ALERT) scroll of standard id (SERO GRIUS) scroll of cure (PLAY THE VIOLIN DULY THE OPINION) * scroll of extra healing (CHECKED THE AMULET OF REFLECTION AOSDICT) * scroll of greater mana restoration (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) Spellbooks spellbook of healing (rose-scented) spellbook of light (actionistic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.