porkman, chaotic male redguardian Priest --------- -------------- |....... .............| |....... ............ |....... ........... |...... ......... | |......#....... .| |............ ...... |..........# .........| |......................| |....@.................| |....d.................| |...........# ........| |............. ...| |................ | ------------------ [Porkman the Aspirant] St5 Dx6 Co9 In9 Wi12 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 146 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 75% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 91% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: squeaking The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: dart The following skill became untrainable after a while: high heels (turn 29817) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 57575) The following skill became harder to train at higher skill levels: attack spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44301 Monster spawn increase reached its maximum at turn 203781 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1301206 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: unicorn or horse (freq bonus 4) The monster species that spawned more often: entreatingly inept (freq bonus 18) The monster species that spawned more often: lady freeze (freq bonus 6) The monster species that spawned more often: zombie nymph (freq bonus 40) The monster species that spawned more often: epidote warp fungus (freq bonus 54) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 12) The monster species that spawned more often: squirrel (freq bonus 6) The monster species that spawned more often: red light (freq bonus 16) The monster species that spawned more often: abominable snowman (freq bonus 21) The monster species that spawned more often: invisible badguy (freq bonus 44) The monster species that spawned more often: careened billeter reifying (freq bonus 6) The monster species that spawned more often: ancient black dragon (freq bonus 18) The monster species that spawned more often: checker grue (freq bonus 48) The monster species that spawned more often: great water dragon (freq bonus 6) The monster species that spawned more often: prick warp fungus (freq bonus 48) The monster species that spawned more often: paradise bird (freq bonus 18) The monster species that spawned more often: undead occult master (freq bonus 44) The monster species that spawned more often: notgood vortex (freq bonus 12) The monster species that spawned more often: carrion fang (freq bonus 20) The monster species that spawned more often: disable overcapitalized (freq bonus 12) The monster species that spawned more often: condensate subteen (freq bonus 42) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 3) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 8) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 5) The monster species that never randomly spawned: crystal ooze The monster species that never randomly spawned: formless spawn of Tsathoggua The monster species that never randomly spawned: prick lurker The monster species that never randomly spawned: Vera's servant The monster species that never randomly spawned: freudian delectation rectify ai agglomeration The monster species that never randomly spawned: salt poemer The monster species that never randomly spawned: vampire sweepcloud The monster species that never randomly spawned: ultramarine patch The monster species that never randomly spawned: demon's lord The monster species that never randomly spawned: winkling insurgency scurf The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: spec lance ((null)) The RNG hath decreed that this item was never generated: mork boots (mary janes) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: nano pole ((null)) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 74) The RNG hath decreed that this item was generated more often: ether bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: boots of interruption (velcro sandals) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: wereform trap (freq bonus 2) Trap randomization happened for 1 in 232 traps Next attribute increase check would have come at turn 923 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Huginn and Muninn, Fafnir and Ahazu Your deity was Ahazu The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant armor (AD TENT IS LARIENTELRUNYAS BANE) scroll of healing (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) scroll of mana (YOUR SISTER LOOKS LIKE A STEAMROLLER) scroll of phase door (ROURARBISAROURBBARIASPHREN) scroll of standard id (IM REALLY FEELING IT) scroll of cure (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) * scroll of extra healing (VIM EMACS NO TEPAD) * scroll of greater mana restoration (WHOM DWELL IN THE VANITY) Spellbooks spellbook of healing (challenging) spellbook of resist sleep (satisfied) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.