porkman, chaotic male redguardian Priest -.-.------------------ --.....:..............-- +......................| |......................| |......................| |..............%.......| |......................| -...........d@.......- ---------------------- [Porkman the Aspirant] St14 Dx11 Co9 In8 Wi15 Ch5 PriRedMalCha S2 Dlvl:1 $2 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1530 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: scent view Scroll identification only worked 100 times out of 170 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 23 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 80% chance Book drop chance was reduced to 90% Scroll drop chance was reduced to 86% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 85% Tool drop chance was reduced to 84% Food drop chance was reduced to 87% The following skill was trained at half the usual rate: broadsword The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: morning star The following skill became untrainable if you tried to train it too early: sexy flats (turn 10) The following skill became untrainable after a while: polymorphing (turn 38664) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 28393) The following skill became harder to train at higher skill levels: spirituality Heavy curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36645 Monster spawn increase reached its maximum at turn 158654 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 749775 The monster class that cannot be genocided was wraith The monster class that was spawned more often: cockatrice (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: clumsy sphere (freq bonus 5) The monster species that spawned more often: Mandarina (freq bonus 6) The monster species that spawned more often: keester terrorist (freq bonus 56) The monster species that spawned more often: stonecutting water elemental (freq bonus 24) The monster species that spawned more often: filth dragon (freq bonus 24) The monster species that spawned more often: clerical warp patch (freq bonus 8) The monster species that spawned more often: weit unicorn (freq bonus 10) The monster species that spawned more often: what is this (freq bonus 12) The monster species that spawned more often: christmas child (freq bonus 18) The monster species that spawned more often: illusion horn (freq bonus 15) The monster species that spawned more often: stalactite ripper (freq bonus 18) The monster species that spawned more often: lightning child (freq bonus 4) The monster species that spawned more often: schoolchildren stalemated (freq bonus 14) The monster species that spawned more often: color turret (freq bonus 16) The monster species that spawned more often: racoon (freq bonus 10) The monster species that spawned more often: roommate (freq bonus 4) The monster species that spawned more often: swasi guy (freq bonus 12) The monster species that spawned more often: horned devil (freq bonus 7) The monster species that spawned more often: tucket viridian (freq bonus 10) The monster species that spawned more often: unthinkingly refocussed (freq bonus 8) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster species that never randomly spawned: nickelpede The monster species that never randomly spawned: iron cock The monster species that never randomly spawned: panther woman The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: deadly sin The monster species that never randomly spawned: pit play figure The monster species that never randomly spawned: ice turret The monster species that never randomly spawned: foozle anchor The monster species that never randomly spawned: minor fog cloud The monster species that never randomly spawned: phasing tengu The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: ground stomp (groundbreaking) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: filtering stone (gray) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 13) The RNG hath decreed that this item was generated more often: calculator ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 9) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 36) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 17) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: flesh lash ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 13) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 27) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: sharp pole ((null)) The RNG hath decreed that this item was always generated cursed: blindness (yellow) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this trap was always invisible: outta depth trap The RNG hath decreed that this trap was generated more often: grassland trap (freq bonus 2) Trap randomization happened for 1 in 456 traps Next attribute increase check would have come at turn 1038 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (98) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of remove curse (BEARD BURGER MASTER) scroll of healing (POPO LILI TIKTIK) scroll of mana (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of phase door (DSCHLSCHLSCH) scroll of standard id (TROPHY GET) scroll of cure (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Spellbooks spellbook of healing (ochre) spellbook of force bolt (ordering) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (41 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.