porkman, chaotic male redguardian Priest -----------.--- ............. ......... ...f. -@- ### [Porkman the Aspirant] St5 Dx6 Co5 In6 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt80/860 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 10% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 82% Amulet drop chance was reduced to 82% Armor drop chance was reduced to 94% Tool drop chance was reduced to 57% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: crossbow The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: scimitar (turn 7280) The following skill became untrainable after a while: memorization (turn 47471) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 25311) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14953 Monster spawn increase reached its maximum at turn 78915 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1464851 The monster class that cannot be genocided was rust monster or disenchanter The monster species that spawned more often: humbling valuer nembutal flew senti statuary (freq bonus 3) The monster species that spawned more often: byakhee (freq bonus 9) The monster species that spawned more often: slith naga (freq bonus 4) The monster species that spawned more often: watery jesse (freq bonus 9) The monster species that spawned more often: undead cruel abuser (freq bonus 4) The monster species that spawned more often: forcefully indited (freq bonus 4) The monster species that spawned more often: frigidly defiling (freq bonus 4) The monster species that spawned more often: crimson warp patch (freq bonus 6) The monster species that spawned more often: water ant (freq bonus 24) The monster species that spawned more often: unidentified raven (freq bonus 2) The monster species that spawned more often: sa brine (freq bonus 24) The monster species that spawned more often: precontrived visaing (freq bonus 2) The monster species that spawned more often: Mister Internet (freq bonus 4) The monster species that spawned more often: lotus naga (freq bonus 4) The monster species that spawned more often: petty giant boar (freq bonus 8) The monster species that spawned more often: Underwater Sabrina (freq bonus 18) The monster species that spawned more often: trapping spirit (freq bonus 8) The monster species that spawned more often: aureolin stalk (freq bonus 6) The monster species that spawned more often: dandling queasy (freq bonus 5) The monster species that spawned more often: vorpal mind flayer (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 4) The monster trait that was more common: monsters that cause terrain terror (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 10) The monster trait that was more common: monsters with levitation attacks (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: powermaster The monster species that never randomly spawned: flying goomba The monster species that never randomly spawned: sad survivor The monster species that never randomly spawned: +4 vd cutoff The monster species that never randomly spawned: life seeker The monster species that never randomly spawned: charging kindness The monster species that never randomly spawned: nautilus officer The monster species that never randomly spawned: Chaos The monster species that never randomly spawned: crying spirit The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: heavy leather ball ((null)) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: medium mithril-coat ((null)) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: nurse cap ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: insect squasher ((null)) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 101) The RNG hath decreed that this item was generated more often: amulet of real screwery (mech-tech, freq bonus 32) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain spact (elonic, freq bonus 8) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: shadow scourge ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 5) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 16) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: particle cannon (commanded, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: embedding (YOU WILL NEVER HURT MY METAL PIANIST AGAIN, freq bonus 3) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 11) The RNG hath decreed that this item was generated more often: appearance shuffling stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 47) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: hybridization (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this trap was always invisible: glyph of summoning The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 5) Trap randomization happened for 1 in 413 traps Trap difficulty was increased by 21 Next attribute increase check would have come at turn 560 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (277) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of teleportation (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of healing (TLASFO SENIL) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (RASH EM EXTENDED DISCOMFORT) scroll of standard id (IF YOU CANT SURVIVE 100 DMG PER ROUND YOU DONT DESERVE TO ASCEND) scroll of cure (HOW WAS I) * scroll of extra healing (LOMA ZATH AION ACHTHASE MA) * scroll of greater mana restoration (SCENTFUL PERFUME) Spellbooks spellbook of healing (litter) spellbook of detect monsters (commanded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.