porkman, chaotic male redguardian Priest ------ ---.------- .................| |..........@.....| ..........f......| ------------------ [Porkman the Aspirant] St10 Dx6 Co10 In7 Wi11 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 16 Scroll drop chance was reduced to 87% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 58% Tool drop chance was reduced to 95% Food drop chance was reduced to 91% Monster death drops spawned with only 78% chance The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to expert proficiency: squeaking The following skill became untrainable if you tried to train it too early: dagger (turn 124) The following skill became harder to train at higher skill levels: implants Sticky curses were more common by 28% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54810 Monster spawn increase reached its maximum at turn 123497 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1866324 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: black ooze (freq bonus 16) The monster species that spawned more often: acidic wort (freq bonus 3) The monster species that spawned more often: dancing flame (freq bonus 18) The monster species that spawned more often: The bastard brother of Shy Laura (freq bonus 24) The monster species that spawned more often: yasd horror (freq bonus 5) The monster species that spawned more often: wewo zombie (freq bonus 6) The monster species that spawned more often: decon (freq bonus 12) The monster species that spawned more often: skillor trove (freq bonus 32) The monster species that spawned more often: mighty soul (freq bonus 12) The monster species that spawned more often: power drake (freq bonus 16) The monster species that spawned more often: egalitarianism receipting (freq bonus 12) The monster species that spawned more often: the hidden (freq bonus 8) The monster species that spawned more often: gainsaid rising (freq bonus 16) The monster species that spawned more often: sigma guard (freq bonus 6) The monster species that spawned more often: corruptor (freq bonus 4) The monster species that spawned more often: personally sabotage acidulation (freq bonus 18) The monster species that spawned more often: siena mushroom (freq bonus 12) The monster species that spawned more often: corresponding monogamously (freq bonus 14) The monster species that spawned more often: effect butterfly (freq bonus 15) The monster species that spawned more often: RNG Kriminologist (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 12) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: totally bad fungus The monster species that never randomly spawned: antler meatiest The monster species that never randomly spawned: archfiend stuttering aglee The monster species that never randomly spawned: jermlaine The monster species that never randomly spawned: nondescript mushroom The monster species that never randomly spawned: maladministered effuse The monster species that never randomly spawned: Chaima The monster species that never randomly spawned: cooperatively query The monster species that never randomly spawned: seedier invoke teaspoon organophosphate The monster species that never randomly spawned: formless spawn of Tsathoggua The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: scimitar (curved sword) The RNG hath decreed that this item was never generated: chrome horn (horn) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: level stone (gray) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 43) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 11) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 7) The RNG hath decreed that this item was generated more often: rain (washed, freq bonus 12) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 2) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 10) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 2) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: elvis shoes (velvet pumps) The RNG hath decreed that this item was always generated cursed: exciting armor ((null)) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: doorning trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 1) Trap randomization happened for 1 in 458 traps Next attribute increase check would have come at turn 456 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bill Gates, Britney Spears and Mother Teresa Your deity was Mother Teresa The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (389) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of fire (THX 1138) scroll of healing (ONE RESULT IS MORE POWER) scroll of mana (LOELLEL IHR SPERRERFRITZES) scroll of phase door (WAMUU) scroll of standard id (CHUTZPAH) scroll of cure (NEBER IHM SASS HANNES) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (FINESTRE E UN SISTEMA OPERATIVO VERAMENTE STUPIDO) Spellbooks spellbook of healing (moldy) spellbook of light (chaotic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.