porkman, chaotic male redguardian Priest -+---#-+---- - ---- |.................| |.................| |..........Z......| |.@d.......{......| |.................# |.................| |.................+ ------------------- [Porkman the Aspirant] St8 Dx8 Co13 In9 Wi15 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 82 Spellbook identification only worked 2 times out of 6 Monsters only dropped their equipment with 79% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 83% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 93% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 3) The following skill became untrainable if you tried to train it too early: gun control (turn 370) The following skill became untrainable after a while: occult spells (turn 30281) Sticky curses were more common by 3% Heavy curses were more common by 69% Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 73406 Monster spawn increase reached its maximum at turn 514838 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4766617 The monster class that cannot be genocided was gnome Today, this monster class was always generated invisible: angelic being The monster species that spawned more often: ballrog (freq bonus 8) The monster species that spawned more often: ancient magic dragon (freq bonus 8) The monster species that spawned more often: aurumach (freq bonus 6) The monster species that spawned more often: monochrome giant (freq bonus 12) The monster species that spawned more often: super enemy (freq bonus 20) The monster species that spawned more often: tufted asian girl (freq bonus 36) The monster species that spawned more often: fire ent (freq bonus 12) The monster species that spawned more often: sulfur spore (freq bonus 16) The monster species that spawned more often: midgrue (freq bonus 2) The monster species that spawned more often: stomping willow (freq bonus 10) The monster species that spawned more often: submarine goblin (freq bonus 6) The monster species that spawned more often: fried ichthyosaur (freq bonus 3) The monster species that spawned more often: SS trooper (freq bonus 8) The monster species that spawned more often: agent black wort (freq bonus 6) The monster species that spawned more often: krishna sudsing relique tucked untidiest presumptuously (freq bonus 3) The monster species that spawned more often: fairy dragon (freq bonus 8) The monster species that spawned more often: world killer (freq bonus 3) The monster species that spawned more often: bright blue wort (freq bonus 15) The monster species that spawned more often: transcendentalism simple (freq bonus 4) The monster species that spawned more often: greater plasma elemental (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster species that never randomly spawned: monochrome jelly The monster species that never randomly spawned: Dire Era The monster species that never randomly spawned: dagashi The monster species that never randomly spawned: reinterred buncoing The monster species that never randomly spawned: case shotter The monster species that never randomly spawned: facile parasitical nailhead stodging The monster species that never randomly spawned: animato wheal adaptively The monster species that never randomly spawned: hello kitty The monster species that never randomly spawned: barteek The monster species that never randomly spawned: unpredictable blob The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: frequentation spawn stone (gray) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 20) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 3) The RNG hath decreed that this item was generated more often: ether knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 8) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 11) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 13) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 3) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 12) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: add spell memory (loved, freq bonus 14) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 8) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: stat decay stone (gray) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: metal sling ((null)) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 1) Trap randomization happened for 1 in 966 traps Next attribute increase check would have come at turn 1182 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of light (JUMPING UP AND DOWN TO NUMBED ENEMY) scroll of healing (SUECHOL OGI ABS OLUTEN ULPEN) scroll of mana (GREYSNAKE BLACKSNAKE YELLOWSNAKE) scroll of phase door (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of standard id (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of cure (HP LOWED BY HOT AND HEAL BY WATE) * scroll of extra healing (DESREVER TSEPMET) * scroll of greater mana restoration (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) Spellbooks spellbook of healing (accursed) spellbook of detect food (charcoal) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.