porkman, chaotic male redguardian Priest ------------------------ |.........._...........| |......r.........@...... |...............f......| |......................| -------------.---------- [Porkman the Aspirant] St8 Dx7 Co17 In8 Wi17 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You can't go down here. What do you want to drink? [de or ?*] That is a silly thing to drink. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 53 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 172 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 63% Wand drop chance was reduced to 92% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 87% Tool drop chance was reduced to 71% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: general combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: squeaking The following skill couldn't be trained before a certain turn number is reached: short sword (turn 63969) The following skill became harder to train at higher skill levels: searching Heavy curses were more common by 9% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69342 Monster spawn increase reached its maximum at turn 113828 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5802652 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: ebony growth (freq bonus 12) The monster species that spawned more often: Malkantet (freq bonus 1) The monster species that spawned more often: guardian lich (freq bonus 2) The monster species that spawned more often: apprentice force fungus (freq bonus 6) The monster species that spawned more often: pawn of living stone (freq bonus 4) The monster species that spawned more often: misappropriating enshrinement odyssey drilling grippy (freq bonus 1) The monster species that spawned more often: ghetto spore (freq bonus 3) The monster species that spawned more often: realizability enclose cementum wayward (freq bonus 9) The monster species that spawned more often: anthrazite sentai (freq bonus 4) The monster species that spawned more often: troll boss (freq bonus 4) The monster species that spawned more often: cerulean patch (freq bonus 12) The monster species that spawned more often: mean robber (freq bonus 15) The monster species that spawned more often: magyar (freq bonus 1) The monster species that spawned more often: bulldog (freq bonus 4) The monster species that spawned more often: octarine colony (freq bonus 1) The monster species that spawned more often: uncork bilabial (freq bonus 4) The monster species that spawned more often: toadyish sounded volatilization aftermost (freq bonus 18) The monster species that spawned more often: dismal kobold (freq bonus 8) The monster species that spawned more often: lime golem (freq bonus 12) The monster species that spawned more often: dentate cask folding (freq bonus 24) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 5) The monster trait that was more common: monsters that have humanoid speech (freq bonus 1) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 4) The monster species that never randomly spawned: sufferer The monster species that never randomly spawned: grandmaster dark wall The monster species that never randomly spawned: collimate bronzier The monster species that never randomly spawned: vampire messer The monster species that never randomly spawned: closeable unsystematical The monster species that never randomly spawned: royal gnome The monster species that never randomly spawned: perspective quadrantal cum The monster species that never randomly spawned: shreddow The monster species that never randomly spawned: big acid blob The monster species that never randomly spawned: psychic spore The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 21) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 54) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 14) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 8) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 18) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium mattock ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: exploding dice stone (gray) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this trap was always invisible: satatue trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 3) Trap randomization happened for 1 in 424 traps Next attribute increase check would have come at turn 161 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Gaia, Ahura Mazda and Viracocha Your deity was Viracocha The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (436) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant weapon (SPLICEHACK HAS LOTS OF RANDOM CONTENT) scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of phase door (REVERTREVERTREVERT IT IN RUSSIACK) scroll of standard id (ZRUTARO KUZRO) scroll of cure (TRAVEL IMMEDIATELY OUT OF THE WAY) * scroll of extra healing (IN CASE OF DOUBT JUST ALWAYS GRADINA) * scroll of greater mana restoration (NONEXEMPT CONUNDRUM) Spellbooks spellbook of healing (incessant) spellbook of detect food (complementary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.