porkman, chaotic male redguardian Priest | --------- ..| |....@v.......| |...f.......... |.............| |.............| --.------------ [Porkman the Aspirant] St12 Dx6 Co10 In5 Wi10 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1450 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: curse resistance Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 193 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 69% Amulet drop chance was reduced to 76% Potion drop chance was reduced to 79% Armor drop chance was reduced to 80% Food drop chance was reduced to 75% Monster death drops spawned with only 95% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: lightsaber The following skill was limited to skilled proficiency: high heels Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66009 Monster spawn increase reached its maximum at turn 199175 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1240260 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: secured premium (freq bonus 1) The monster species that spawned more often: extremely ugly cat (freq bonus 4) The monster species that spawned more often: country trooper (freq bonus 16) The monster species that spawned more often: cloaker (freq bonus 4) The monster species that spawned more often: time troll (freq bonus 8) The monster species that spawned more often: werevampire (freq bonus 6) The monster species that spawned more often: Atlach-Nacha, the Spider God (freq bonus 24) The monster species that spawned more often: fast light (freq bonus 6) The monster species that spawned more often: disbelieving potato (freq bonus 6) The monster species that spawned more often: dim monster (freq bonus 6) The monster species that spawned more often: demolitions expert (freq bonus 9) The monster species that spawned more often: pile of talts (freq bonus 2) The monster species that spawned more often: mack conclusive (freq bonus 5) The monster species that spawned more often: wounded fungus (freq bonus 15) The monster species that spawned more often: goldminer (freq bonus 12) The monster species that spawned more often: elder cancel dragon (freq bonus 6) The monster species that spawned more often: soviet grue (freq bonus 3) The monster species that spawned more often: besought castaway (freq bonus 12) The monster species that spawned more often: rat-beller (freq bonus 10) The monster species that spawned more often: rabid goblin (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters with petrification resistance (freq bonus 10) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 1) The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: deprelin The monster species that never randomly spawned: ebony force patch The monster species that never randomly spawned: hereupon shoer cerebrovascular antipoverty The monster species that never randomly spawned: strip mine hawk The monster species that never randomly spawned: Aee The monster species that never randomly spawned: civilian repainted The monster species that never randomly spawned: oceanid The monster species that never randomly spawned: autoimmunized conserve The monster species that never randomly spawned: undead librarian The RNG hath decreed that this item was never generated: implant of swallowing (hair) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: eternium saber ((null)) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: liquid ball ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 14) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 9) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 7) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 61) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 5) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 11) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 11) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 15) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: main sword ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: shining wave (virtual) The RNG hath decreed that this item was always generated cursed: shadow horn (horn) The RNG hath decreed that this item was always generated cursed: aule smithing (imba) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: cataclysm trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 8) Trap randomization happened for 1 in 148 traps Next attribute increase check would have come at turn 2390 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Laya, Orakio and Dark Force Your deity was Dark Force The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of healing (BREAKPOINT) scroll of mana (CAO NI MA) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (THIS IS YOUR GRAVE) scroll of cure (EPSTEST EPS) * scroll of extra healing (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) * scroll of greater mana restoration (BU MISH MISH EMAS) Spellbooks spellbook of healing (watery) spellbook of resist poison (lovely) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.