porkman, chaotic male redguardian Priest -.-.- |.@(| ..f.. |...| ----- [Porkman the Aspirant] St9 Dx7 Co9 In6 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 57% Ring drop chance was reduced to 94% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 88% Tool drop chance was reduced to 65% Food drop chance was reduced to 74% Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at one fifth the usual rate: broadsword The following skill became untrainable after a while: club (turn 58852) The following skill couldn't be trained before a certain turn number is reached: club (turn 64157) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 116460 Monster spawn increase reached its maximum at turn 236952 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 3634332 The monster class that cannot be genocided was major demon The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: mean nurse (freq bonus 24) The monster species that spawned more often: leprechotta (freq bonus 12) The monster species that spawned more often: ultraviolet ray (freq bonus 24) The monster species that spawned more often: breton (freq bonus 16) The monster species that spawned more often: formica reinvent renascence (freq bonus 14) The monster species that spawned more often: gnolloid (freq bonus 7) The monster species that spawned more often: clashing ogre (freq bonus 6) The monster species that spawned more often: green dragom (freq bonus 96) The monster species that spawned more often: dent golem (freq bonus 12) The monster species that spawned more often: sarnrog (freq bonus 44) The monster species that spawned more often: knight of the swan (freq bonus 8) The monster species that spawned more often: master nalfeshnee (freq bonus 72) The monster species that spawned more often: lava spore (freq bonus 48) The monster species that spawned more often: large spellbook trove (freq bonus 40) The monster species that spawned more often: spook (freq bonus 33) The monster species that spawned more often: pole-chanter (freq bonus 12) The monster species that spawned more often: platinum spore (freq bonus 12) The monster species that spawned more often: dungeon fern spore (freq bonus 21) The monster species that spawned more often: gargoyle (freq bonus 18) The monster species that spawned more often: waler capitalistic (freq bonus 7) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 7) The monster trait that was more common: monsters with petrification resistance (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster species that never randomly spawned: graduated clashing The monster species that never randomly spawned: pirate The monster species that never randomly spawned: loaded bulb The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: arena orc The monster species that never randomly spawned: varied centaur The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: fucking Olog-hai The monster species that never randomly spawned: harracuda The monster species that never randomly spawned: Last Salver The RNG hath decreed that this item was never generated: illness (cancerous) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: desert sword ((null)) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: quicksand (deserted, freq bonus 3) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of gravation (fourchan cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 50) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 206) The RNG hath decreed that this item was generated more often: chaos terrain (illusory, freq bonus 4) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 3) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 98) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 21) The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 42) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: physician bar ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: pet AI stone (gray) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this trap was always invisible: fallout trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 5) Trap randomization happened for 1 in 440 traps Next attribute increase check would have come at turn 1006 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kelvin, Celsius and Fahrenheit Your deity was Fahrenheit The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (340) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of identify (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of mana (SENIL LELLARAP) scroll of phase door (MUCH THEEF VERY ROCK) scroll of standard id (SAVE SOME POWER AFTER BEATTACK) scroll of cure (OEOEOEOEH DER HAT NE KNARRE) * scroll of extra healing (I AM SO FUCKING TIRED) * scroll of greater mana restoration (TRASH GRENINJA) Spellbooks spellbook of healing (defiled) spellbook of light (embossed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.