porkman, chaotic male redguardian Priest -|------ |...n.. |......| |......| |.....@. |....d.| .......| -------- [Porkman the Aspirant] St11 Dx6 Co5 In6 Wi10 Ch3 PriRedMalCha S3 Dlvl:1 $3 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 58 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 28% Wand drop chance was reduced to 27% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Food drop chance was reduced to 95% Monster death drops spawned with only 96% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: morning star The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: shuriken (turn 3) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43311) The following skill became harder to train at higher skill levels: techniques Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28646 Monster spawn increase reached its maximum at turn 72450 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 608090 The monster class that cannot be genocided was eye or sphere The monster species that spawned more often: troll mummy (freq bonus 6) The monster species that spawned more often: quadwangler (freq bonus 6) The monster species that spawned more often: multi xorn (freq bonus 8) The monster species that spawned more often: floating spore (freq bonus 3) The monster species that spawned more often: fife warp fungus (freq bonus 8) The monster species that spawned more often: magic spirit (freq bonus 24) The monster species that spawned more often: exploiting adroitest (freq bonus 6) The monster species that spawned more often: hellweap troll (freq bonus 1) The monster species that spawned more often: lucent lonelier (freq bonus 16) The monster species that spawned more often: atom frighteningly juice (freq bonus 8) The monster species that spawned more often: azure mushroom (freq bonus 12) The monster species that spawned more often: irreal warp patch (freq bonus 12) The monster species that spawned more often: undead flayer (freq bonus 4) The monster species that spawned more often: balance drake (freq bonus 16) The monster species that spawned more often: vulturebear (freq bonus 42) The monster species that spawned more often: petty statue gargoyle (freq bonus 6) The monster species that spawned more often: humongous spore (freq bonus 1) The monster species that spawned more often: fire bug (freq bonus 2) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 9) The monster species that spawned more often: spat rubber (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 1) The monster species that never randomly spawned: yellow force patch The monster species that never randomly spawned: sanity mummy The monster species that never randomly spawned: fostered mollycoddled The monster species that never randomly spawned: volt wort The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: bossrusher The monster species that never randomly spawned: rifle pudding The monster species that never randomly spawned: invisible wort The monster species that never randomly spawned: wildering folioed The monster species that never randomly spawned: bigfoot The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: bubbling hole (frightful) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: cut nutrition stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 7) The RNG hath decreed that this item was generated more often: dark batarang ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 21) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 18) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 18) The RNG hath decreed that this item was generated more often: cloth chain ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: bulky mithril ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sand hostage chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 32) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 41) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: gravation stone (gray) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: stat decrease trap (freq bonus 4) Trap randomization happened for 1 in 757 traps Next attribute increase check would have come at turn 817 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (187) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (IGNORE SHELL BLOC RING) scroll of healing (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of mana (FULL SMARTIE) scroll of phase door (FOOBIE BLETCH) scroll of standard id (IEO BELPHENO) scroll of cure (YOU CANNOT PLAY A BONEMANCER WITHOUT MARROWS) * scroll of extra healing (POKE MONGO) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Spellbooks spellbook of healing (pigtail) spellbook of detect food (indexed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.