porkman, chaotic male redguardian Priest -----|-# |......- |.`.d@| ------- [Porkman the Aspirant] St12 Dx8 Co7 In6 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 46% Ring drop chance was reduced to 80% Wand drop chance was reduced to 27% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 84% Tool drop chance was reduced to 89% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: shuriken The following skill became untrainable if you tried to train it too early: enchantment spells (turn 82) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 27086) The following skill became harder to train at higher skill levels: flail Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46955 Monster spawn increase reached its maximum at turn 355069 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 548316 The monster class that cannot be genocided was gnome The monster class that was spawned more often: gremlin (freq bonus 3) The monster color that was spawned more often: bright cyan (freq bonus 1) The monster species that spawned more often: terrent (freq bonus 12) The monster species that spawned more often: tretre fly (freq bonus 20) The monster species that spawned more often: petrificator (freq bonus 15) The monster species that spawned more often: magnetic warp fungus (freq bonus 15) The monster species that spawned more often: deepest tuberculin (freq bonus 6) The monster species that spawned more often: fleecy leather golem (freq bonus 60) The monster species that spawned more often: hare-man (freq bonus 12) The monster species that spawned more often: emptiest wastery (freq bonus 28) The monster species that spawned more often: mild uncertainty (freq bonus 54) The monster species that spawned more often: shit fish (freq bonus 24) The monster species that spawned more often: underwater bill (freq bonus 30) The monster species that spawned more often: nuclear ogre (freq bonus 36) The monster species that spawned more often: condemned one (freq bonus 16) The monster species that spawned more often: ultraviolet ray (freq bonus 8) The monster species that spawned more often: sue mold (freq bonus 10) The monster species that spawned more often: grey naga hatchling (freq bonus 12) The monster species that spawned more often: weretiger (freq bonus 6) The monster species that spawned more often: invis-scorer (freq bonus 30) The monster species that spawned more often: off-color warp fungus (freq bonus 20) The monster species that spawned more often: Ghost of Heel (freq bonus 24) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster species that never randomly spawned: undefined fish The monster species that never randomly spawned: freemason peeker The monster species that never randomly spawned: maneuvered daughter The monster species that never randomly spawned: gray slaad The monster species that never randomly spawned: karmic patch The monster species that never randomly spawned: starchy comically The monster species that never randomly spawned: flung conveyance The monster species that never randomly spawned: dark nightmare The monster species that never randomly spawned: greater spam demon The monster species that never randomly spawned: High Elvenking The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: diving (CLAM DIVING) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: shadow horn (horn) The RNG hath decreed that this item was never generated: long pole ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: beam reflector gun ((null)) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 194) The RNG hath decreed that this item was generated more often: plastic chain ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 46) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 9) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 17) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 15) The RNG hath decreed that this item was generated more often: identify curd helmet (speechpipe helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: styx (submarine, freq bonus 6) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 112) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 13) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 34) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: pet syringe (dental) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: wonder ball ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: disenchanting boots (jade boots) The RNG hath decreed that this item was always generated cursed: lizard scale mail ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: monster cube The RNG hath decreed that this trap was generated more often: gender trap (freq bonus 8) The spell school whose books are more common was healing spells (freq bonus 19) Trap randomization happened for 1 in 299 traps Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Zephyr, Raftina and Justine Your deity was Justine The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (154) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of identify (JUST FUCKING KILL ME NOW) scroll of healing (NO ONE RUNS THRESH SOCKET BECAUSE HES TOO HARD TO REACH) scroll of mana (PHAM NUWEN) scroll of phase door (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of standard id (ARMFLAUSCHLER) scroll of cure (HIWEDALE OOO) * scroll of extra healing (IRC CHANNEL SLASHEMEXTENDED) * scroll of greater mana restoration (THERE IS NO POSTGAME AFTER YOU KILLED BAAL IN HELL) Spellbooks spellbook of healing (nexus) spellbook of resist poison (inane) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.