porkman, chaotic male redguardian Priest --------------- -----.............----- ...........@...$......| |...........d.........| |.....................| |.....................| -----.............----- --------------- [Porkman the Aspirant] St6 Dx8 Co9 In5 Wi9 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: wallwalking You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 250 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 92% Implant drop chance was reduced to 80% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 38% Tool drop chance was reduced to 78% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 97% chance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: short sword The following skill became untrainable if you tried to train it too early: pick-axe (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 87819 Monster spawn increase reached its maximum at turn 212145 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8063154 The monster class that cannot be genocided was light The monster class that was spawned more often: troll (freq bonus 1) The monster species that spawned more often: evil patch idea implementator (freq bonus 3) The monster species that spawned more often: classless gnome (freq bonus 4) The monster species that spawned more often: warrior ant (freq bonus 9) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 6) The monster species that spawned more often: quee vortex (freq bonus 8) The monster species that spawned more often: ram mumak (freq bonus 12) The monster species that spawned more often: operandi metabolizability (freq bonus 12) The monster species that spawned more often: hitec stalk (freq bonus 8) The monster species that spawned more often: airmailing chromospheric (freq bonus 48) The monster species that spawned more often: +1 vm wall (freq bonus 3) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 12) The monster species that spawned more often: wounded wort (freq bonus 18) The monster species that spawned more often: spreading insect (freq bonus 18) The monster species that spawned more often: cerulean mushroom (freq bonus 24) The monster species that spawned more often: sludgebomb lich (freq bonus 9) The monster species that spawned more often: stardust patch (freq bonus 18) The monster species that spawned more often: magic-colored growth (freq bonus 24) The monster species that spawned more often: bay giant (freq bonus 12) The monster species that spawned more often: force hezrou (freq bonus 9) The monster species that spawned more often: branded tricycled (freq bonus 12) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 7) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster species that never randomly spawned: luxury yacht The monster species that never randomly spawned: petty binah sephirah The monster species that never randomly spawned: undiget The monster species that never randomly spawned: scim-cim devil The monster species that never randomly spawned: vacuum devil The monster species that never randomly spawned: moroi The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: mirk fixative cavefish monetize The monster species that never randomly spawned: borked gaunt The monster species that never randomly spawned: mindflay wraith The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: poison (cornered) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 15) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 147) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 138) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 24) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: bone fragment (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 16) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 4) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 7) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: eternium saber ((null)) The RNG hath decreed that this item was always generated cursed: polyform (radiant green) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: leather nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: lubricant can ((null)) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 4) Trap randomization happened for 1 in 568 traps Next attribute increase check would have come at turn 333 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of teleportation (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of healing (A ZA Z0 9) scroll of mana (ABAJ) scroll of phase door (IDE BY 0) scroll of standard id (RAIN FALL FROM SKY) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) * scroll of greater mana restoration (SUPERCOMPLEX LICHENORC) Spellbooks spellbook of healing (imba) spellbook of force bolt (luxurious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.