porkman, chaotic male redguardian Priest -F-------------- |......f.......| |....|.@......$. |..............| ---------------- [Porkman the Aspirant] St10 Dx6 Co12 In8 Wi15 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1480 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 91% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 36% Armor drop chance was reduced to 82% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: mace The following skill was limited to skilled proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: scimitar (turn 1462) The following skill became untrainable after a while: riding (turn 42915) Sticky curses were more common by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 68465 Monster spawn increase reached its maximum at turn 201816 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 602086 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: major demon (freq bonus 5) The monster species that spawned more often: dimly-shining vampire (freq bonus 7) The monster species that spawned more often: facially garrulity (freq bonus 30) The monster species that spawned more often: crimson mushroom (freq bonus 27) The monster species that spawned more often: inseparably riel (freq bonus 33) The monster species that spawned more often: monk (freq bonus 14) The monster species that spawned more often: wither monster (freq bonus 18) The monster species that spawned more often: phaser wort (freq bonus 108) The monster species that spawned more often: rural eyelash (freq bonus 48) The monster species that spawned more often: out of deepspawn (freq bonus 48) The monster species that spawned more often: harkoon (freq bonus 14) The monster species that spawned more often: knapsack lamb (freq bonus 7) The monster species that spawned more often: beaming ufo part (freq bonus 36) The monster species that spawned more often: teal warp patch (freq bonus 42) The monster species that spawned more often: spellcaster lichen (freq bonus 18) The monster species that spawned more often: not so dumb troll (freq bonus 48) The monster species that spawned more often: purple monster (freq bonus 42) The monster species that spawned more often: orc deeper (freq bonus 24) The monster species that spawned more often: bugbear graining wharfed (freq bonus 36) The monster species that spawned more often: shining hedgehog (freq bonus 21) The monster species that spawned more often: elder racoon dog (freq bonus 24) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters that imitate (freq bonus 9) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 8) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 12) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 6) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster species that never randomly spawned: ber centaur The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: ultraviolet beam The monster species that never randomly spawned: tear spore The monster species that never randomly spawned: umbrellaing non sensibler The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: blinking venom eye The monster species that never randomly spawned: dolgsman hunter The monster species that never randomly spawned: snuffled sexily matriliny The monster species that never randomly spawned: Cathezar The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was never generated: bad part stone (gray) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: nasty curse (CURSE THE NERFS RAAAAAAAGE) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 8) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 7) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 30) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 4) The RNG hath decreed that this item was generated more often: inferior material (EATING RAW SHOES SPEEDS YOU UP, freq bonus 18) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin coif (glibskin helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: nastypole ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 16) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: super mantle (red mantle) The RNG hath decreed that this item was always generated cursed: ether hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: acid ingestion (unhealthy) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: directional swap stone (gray) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: metal spell trap (freq bonus 17) Trap randomization happened for 1 in 521 traps Next attribute increase check would have come at turn 436 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Orochimaru The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (230) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of identify (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (TSCHAEAUWIEAUW) scroll of phase door (TSCHONBLAEIHA) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (DISLEXIAPATER 2017) * scroll of extra healing (KNOWN ISSUE STENNO SHOULD VE) * scroll of greater mana restoration (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) Spellbooks spellbook of healing (multicolored) spellbook of light (silly) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.