porkman, chaotic male redguardian Priest ----- -----.... ----- |............d| |............@| |.............| |.............| |.............| |.............| -----.....----- ----- [Porkman the Aspirant] St8 Dx10 Co13 In7 Wi12 Ch11 PriRedMalCha S3 Dlvl:1 $3 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: fear factor You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 55% Armor drop chance was reduced to 77% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 76% chance The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: implants The following skill became untrainable if you tried to train it too early: protection spells (turn 12) The following skill became untrainable if you tried to train it too early: shuriken (turn 2664) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90168 Monster spawn increase reached its maximum at turn 310812 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 415296 The monster class that cannot be genocided was vortex The monster species that spawned more often: magpie (freq bonus 2) The monster species that spawned more often: quarter-ogre (freq bonus 6) The monster species that spawned more often: lictor (freq bonus 48) The monster species that spawned more often: pain star (freq bonus 8) The monster species that spawned more often: tree mushroom (freq bonus 12) The monster species that spawned more often: petrography horror (freq bonus 12) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 3) The monster species that spawned more often: aggravated hurricane (freq bonus 4) The monster species that spawned more often: real smoke hound (freq bonus 8) The monster species that spawned more often: tunnel horror (freq bonus 2) The monster species that spawned more often: nntp daemon (freq bonus 6) The monster species that spawned more often: subsection unwrapped (freq bonus 12) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: accused registrarship hatrack (freq bonus 12) The monster species that spawned more often: sounder (freq bonus 4) The monster species that spawned more often: star vampire (freq bonus 12) The monster species that spawned more often: stereoscopically oviparity (freq bonus 4) The monster species that spawned more often: jaggery floury (freq bonus 1) The monster species that spawned more often: asiyah sephirah (freq bonus 8) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 12) The monster trait that was more common: monsters that have no limbs (freq bonus 5) The monster trait that was more common: monsters that gurgle (freq bonus 6) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: ice snail The monster species that never randomly spawned: giant silver frog The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: clan outern The monster species that never randomly spawned: hellwasp The monster species that never randomly spawned: green warp fungus The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: black shuck The monster species that never randomly spawned: hc preschooler The monster species that never randomly spawned: sinking feeling The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: offlevel item (READ IDENTIFY AT YOUR OWN PERIL) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 21) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 3) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 20) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 19) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 3) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 34) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 11) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: mithril lash ((null)) The RNG hath decreed that this item was always generated cursed: create horde (black) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: purification (fresh) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: teleporting items trap (freq bonus 1) Trap randomization happened for 1 in 62 traps Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Rages The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (585) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of warping (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of healing (IAOMORMOROTOKONBAI) scroll of mana (BIEN TACHYMETRE GRESILLEMENT) scroll of phase door (WOE TO THE PLIERS) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (DEUTSCHLAND SUCHT DEN SUPERBUESCHEL) * scroll of extra healing (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) * scroll of greater mana restoration (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Spellbooks spellbook of healing (withered) spellbook of detect monsters (russian) Potions * potion of water (clear) potion of oil (baby's breath) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.