porkman, chaotic male redguardian Priest --- --------------------- --- |.. #...................# ... |.....................f@......................| |.............. #.........# ..........| --------------- ----------- ----------- [Porkman the Aspirant] St16 Dx10 Co10 In6 Wi15 Ch6 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1660 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. You can't go down here. In what direction? [47896321><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: speed Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 46 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 8% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 94% Armor drop chance was reduced to 83% Tool drop chance was reduced to 94% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: unicorn horn The following skill was limited to skilled proficiency: body armor The following skill became untrainable if you tried to train it too early: flail (turn 36) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 39719) Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 88857 Monster spawn increase reached its maximum at turn 358805 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1191960 The monster class that cannot be genocided was leprechaun The monster species that spawned more often: water archer (freq bonus 18) The monster species that spawned more often: terchet mold (freq bonus 6) The monster species that spawned more often: funny java (freq bonus 6) The monster species that spawned more often: goddamn tablet (freq bonus 6) The monster species that spawned more often: true weeping angel (freq bonus 12) The monster species that spawned more often: euchred waterbury (freq bonus 8) The monster species that spawned more often: salamander mage (freq bonus 2) The monster species that spawned more often: mirrored moonflower (freq bonus 6) The monster species that spawned more often: Grazzt (freq bonus 8) The monster species that spawned more often: sheathed starving undeceive (freq bonus 8) The monster species that spawned more often: chaffinch nepotic (freq bonus 8) The monster species that spawned more often: sailor shark (freq bonus 2) The monster species that spawned more often: lead yeek (freq bonus 8) The monster species that spawned more often: forsake contingency telegraphy pleistocene (freq bonus 6) The monster species that spawned more often: dark elven priest (freq bonus 3) The monster species that spawned more often: problem mincier (freq bonus 6) The monster species that spawned more often: karmic warp fungus (freq bonus 4) The monster species that spawned more often: ogre ego lord (freq bonus 36) The monster species that spawned more often: mad scientist (freq bonus 2) The monster species that spawned more often: sticky stalk (freq bonus 18) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 6) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: microcephalic consecrator unconsenting hewed The monster species that never randomly spawned: unacclimated briefcase dropout clubhauled The monster species that never randomly spawned: recluse spider The monster species that never randomly spawned: brookman The monster species that never randomly spawned: dim spore The monster species that never randomly spawned: edged turret The monster species that never randomly spawned: nonnavigable dewclaw The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: mummified gynoid The monster species that never randomly spawned: silver mold The RNG hath decreed that this item was never generated: sharp axe ((null)) The RNG hath decreed that this item was never generated: poison resistance (pearl) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: T-shirt ((null)) The RNG hath decreed that this item was never generated: nerve poison (multispell) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 78) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 11) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pole lantern ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 2) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 5) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 6) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: helm of teleport control (space helmet) The RNG hath decreed that this item was always generated cursed: implant of total nonsense (nonsense) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was always generated cursed: stone of intrinsic loss (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 3) Trap randomization happened for 1 in 892 traps Next attribute increase check would have come at turn 1085 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ceiling Cat, Longcat and Basement Cat Your deity was Basement Cat The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (390) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of remove curse (WALKING LUNACY) scroll of healing (TWAS BRILLIG) scroll of mana (PSEUDOELLIPOSCHENGBAND) scroll of phase door (FLEEING FLEEEING FLEEEEING) scroll of standard id (CHICKEN FLAX AS BROOK) scroll of cure (NADSIL SEETRURA) * scroll of extra healing (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) * scroll of greater mana restoration (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) Spellbooks spellbook of healing (complicated) spellbook of wizard lock (swampy) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.