porkman, chaotic male redguardian Priest --------- ........| |......u+ +.......| |.......| ........| |......f| ....$..@| ----....| -.---- [Porkman the Aspirant] St12 Dx7 Co9 In6 Wi14 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1410 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 84% chance Musable item generation frequency had a negative bias of 76% Implant drop chance was reduced to 96% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 55% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 85% chance The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 24873) The following skill became harder to train at higher skill levels: flail Heavy curses were more common by 70% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60476 Monster spawn increase reached its maximum at turn 270248 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7149038 The monster class that cannot be genocided was flying fish The monster species that spawned more often: stunogon (freq bonus 36) The monster species that spawned more often: vampire king (freq bonus 9) The monster species that spawned more often: Knight of Empty Reflections (freq bonus 9) The monster species that spawned more often: autocade lipper omnium (freq bonus 4) The monster species that spawned more often: conscious wort (freq bonus 12) The monster species that spawned more often: party colony (freq bonus 24) The monster species that spawned more often: nut croupy omittance belgium (freq bonus 2) The monster species that spawned more often: greater ettercap (freq bonus 18) The monster species that spawned more often: reaper patch (freq bonus 12) The monster species that spawned more often: memo spore (freq bonus 18) The monster species that spawned more often: porter nuclear vortex (freq bonus 18) The monster species that spawned more often: techno light (freq bonus 4) The monster species that spawned more often: keltic drove (freq bonus 42) The monster species that spawned more often: flying hydra (freq bonus 4) The monster species that spawned more often: magma elemental (freq bonus 2) The monster species that spawned more often: quaakboep (freq bonus 12) The monster species that spawned more often: orange bulb (freq bonus 1) The monster species that spawned more often: petty living wall (freq bonus 2) The monster species that spawned more often: terminator chess wild dog (freq bonus 8) The monster species that spawned more often: Irradiated Angel (freq bonus 18) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 6) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 4) The monster species that never randomly spawned: gnomish gunman The monster species that never randomly spawned: illusion monster The monster species that never randomly spawned: hematologist imprest The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: skidooed ribboning The monster species that never randomly spawned: demon steed The monster species that never randomly spawned: lastly goosing The monster species that never randomly spawned: haggard veepee The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: menthol puler The RNG hath decreed that this item was never generated: nano suit ((null)) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: autoscooter heels (flipflops) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 7) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: wonder ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 25) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 26) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 2) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: preaching (actionistic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: frequentation spawn stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 10) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 73) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: training (chocolate) The RNG hath decreed that this trap was always invisible: simeout trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 3) Trap randomization happened for 1 in 115 traps Next attribute increase check would have come at turn 1788 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Full Moon, New Moon and Friday the 13th Your deity was Friday the 13th The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (450) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of enchant weapon (YASH EM EXTENDED POSIX SHELL) scroll of healing (THE ENVOY OF GAME BALANCE) scroll of mana (MY PRIVATE IS TENMETERS ACROSS) scroll of phase door (IA CTHULHU) scroll of standard id (KNIRHS YMEV OLI) scroll of cure (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of extra healing (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) * scroll of greater mana restoration (BITCHING IS BANNABLE IN JOON WORLD) Spellbooks spellbook of healing (japanese) spellbook of knock (starry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.