porkman, chaotic male redguardian Priest ------ |....| |?.... ...$| |....| |....| |....| |....| |@f..| ------ [Porkman the Aspirant] St8 Dx9 Co7 In5 Wi16 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: freezopathy You could not have this property intrinsically: sleep resistance Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 18 Gem identification only worked 100 times out of 324 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 64% Implant drop chance was reduced to 89% Potion drop chance was reduced to 54% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 69% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 46% of the time only The following skill was trained at half the usual rate: divination spells The following skill was limited to basic proficiency: firearms The following skill became untrainable if you tried to train it too early: boomerang (turn 613) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 17230) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41184 Monster spawn increase reached its maximum at turn 131722 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3200700 The monster class that cannot be genocided was orc The monster species that spawned more often: salaciously reawakened (freq bonus 3) The monster species that spawned more often: indulgent offspring underbred (freq bonus 12) The monster species that spawned more often: secluded colony (freq bonus 24) The monster species that spawned more often: general (freq bonus 96) The monster species that spawned more often: hobbit on crack (freq bonus 1) The monster species that spawned more often: dull spore (freq bonus 9) The monster species that spawned more often: reflection exotic (freq bonus 9) The monster species that spawned more often: insuring beakier (freq bonus 4) The monster species that spawned more often: vampire lich (freq bonus 4) The monster species that spawned more often: epochal conglomerating sadden (freq bonus 18) The monster species that spawned more often: cameoing watermark pointer (freq bonus 12) The monster species that spawned more often: stumping deviled (freq bonus 4) The monster species that spawned more often: anthrazite draconian (freq bonus 6) The monster species that spawned more often: navy warp patch (freq bonus 6) The monster species that spawned more often: gray draconian (freq bonus 4) The monster species that spawned more often: illumination limiter (freq bonus 3) The monster species that spawned more often: tiny dragon (freq bonus 8) The monster species that spawned more often: bluesman iffy (freq bonus 20) The monster species that spawned more often: silver stalk (freq bonus 1) The monster species that spawned more often: orc (freq bonus 4) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster species that never randomly spawned: fumblebee The monster species that never randomly spawned: Sabrina The monster species that never randomly spawned: german sniper The monster species that never randomly spawned: cheator rusalka The monster species that never randomly spawned: ultramarine missingno The monster species that never randomly spawned: amnesia fungus The monster species that never randomly spawned: sterility annual The monster species that never randomly spawned: finished rocker The monster species that never randomly spawned: butler The monster species that never randomly spawned: stalactoid The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: banded mail ((null)) The RNG hath decreed that this item was never generated: heavy wood ball ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 6) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 7) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 309) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 32) The RNG hath decreed that this item was generated more often: sand sword ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 401) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 22) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 15) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 93) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 12) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 8) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: school uniform ((null)) The RNG hath decreed that this trap was always invisible: temporary recursion trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 1050 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having full nutrients (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mahal, Holashner and Armok Your deity was Armok The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (ZIPPERS CAN DO GREAT HARM) scroll of healing (CLITUS DISCUS) scroll of mana (PURPLE PAIN PLUS) scroll of phase door (FIRE BIRD BELLE) scroll of standard id (SORRY NISI) scroll of cure (HAKUNA MATATA) * scroll of extra healing (THE LAST CHARGE DOES NOT GO SO YOU ACTUALLY HAVE 20 MINUS ONE CHARGES) * scroll of greater mana restoration (SLASH UPOROTYH TO FUCK) Spellbooks spellbook of healing (impenetrable) spellbook of detect food (deep blue) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.