porkman, chaotic male redguardian Priest ------- |.....| |..@..| |...).| |.....| |..o.°| |.....| ----.-- [Porkman the Aspirant] St9 Dx9 Co10 In6 Wi12 Ch9 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1310 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: telepathy Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 178 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 91% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 70% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 38% of the time only The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to skilled proficiency: divination spells The following skill became untrainable if you tried to train it too early: dart (turn 156) The following skill became untrainable after a while: techniques (turn 16759) Sticky curses were more common by 30% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44024 Monster spawn increase reached its maximum at turn 103746 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 319362 The monster class that cannot be genocided was ant or other insect The monster species that spawned more often: commuted chagrining frivoler (freq bonus 1) The monster species that spawned more often: adult green dragon (freq bonus 2) The monster species that spawned more often: moldy pudding (freq bonus 5) The monster species that spawned more often: knight templar (freq bonus 2) The monster species that spawned more often: green eye (freq bonus 15) The monster species that spawned more often: green play figure (freq bonus 3) The monster species that spawned more often: snake sniper (freq bonus 12) The monster species that spawned more often: tender asian girl (freq bonus 2) The monster species that spawned more often: trap fungus (freq bonus 4) The monster species that spawned more often: devised mold (freq bonus 72) The monster species that spawned more often: late hata (freq bonus 3) The monster species that spawned more often: sloppy warp patch (freq bonus 18) The monster species that spawned more often: reader golem (freq bonus 3) The monster species that spawned more often: bespangling hilled (freq bonus 6) The monster species that spawned more often: edge bug (freq bonus 48) The monster species that spawned more often: adult glop dragon (freq bonus 3) The monster species that spawned more often: graver comprehend (freq bonus 4) The monster species that spawned more often: meme fungus (freq bonus 4) The monster species that spawned more often: green dragon bat (freq bonus 3) The monster species that spawned more often: crypt lich (freq bonus 10) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 12) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 3) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 1) The monster species that never randomly spawned: randomizing dotingly The monster species that never randomly spawned: shreddow The monster species that never randomly spawned: lib aberration The monster species that never randomly spawned: shiver jelly The monster species that never randomly spawned: typical devil The monster species that never randomly spawned: steam-powered rifle sentry The monster species that never randomly spawned: flying bone fish The monster species that never randomly spawned: associativity tramped The monster species that never randomly spawned: master rogue The monster species that never randomly spawned: staff permamimic The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: poison bolt ((null)) The RNG hath decreed that this item was generated more often: bubbling hole (frightful, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 9) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: keep satiation (useful, freq bonus 40) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 12) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 10) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 5) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 4) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 10) The RNG hath decreed that this item was generated more often: crystallization (ICY FRYGUY CAVE, freq bonus 5) The RNG hath decreed that this item was generated more often: deprovement stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: ether bolt ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this trap was always invisible: severe disenchant trap The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) The spell school whose books are more common was healing spells (freq bonus 14) Trap randomization happened for 1 in 312 traps Next attribute increase check would have come at turn 699 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Eden, Berith and Ymir Your deity was Ymir The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (445) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of superior material (MENEBACHYCH BADEDOPHO BAINCHOOOCH) scroll of healing (JOLTEON JOESTAR) scroll of mana (TOO FEKKING GOOD) scroll of phase door (BUEP IS THE STUPID) scroll of standard id (SO LIEBER FLAUSCHIGER REGEN) scroll of cure (TINKERBELL HERE TO KICK UR ASS) * scroll of extra healing (WUEICHWUEICH WUEICHWUEICH) * scroll of greater mana restoration (GEHMA DOENER) Spellbooks spellbook of healing (posh) spellbook of force bolt (blue and white) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.