porkman, chaotic male redguardian Priest ..| .@| d#| [Porkman the Aspirant] St8 Dx7 Co9 In6 Wi16 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 30 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 77% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 52% Implant drop chance was reduced to 84% Potion drop chance was reduced to 97% Armor drop chance was reduced to 81% Tool drop chance was reduced to 80% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: protection spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 34) The following skill became untrainable after a while: healing spells (turn 49871) The following skill became harder to train at higher skill levels: healing spells Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 89783 Monster spawn increase reached its maximum at turn 356970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 716614 The monster class that cannot be genocided was mummy The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: preestimating remittor (freq bonus 42) The monster species that spawned more often: changing laser (freq bonus 24) The monster species that spawned more often: dippable badinaging (freq bonus 36) The monster species that spawned more often: quagga (freq bonus 16) The monster species that spawned more often: big boar (freq bonus 10) The monster species that spawned more often: imaginer signing interlarding (freq bonus 26) The monster species that spawned more often: giant raccoon (freq bonus 16) The monster species that spawned more often: nexus growth (freq bonus 5) The monster species that spawned more often: spike cobbler (freq bonus 24) The monster species that spawned more often: renewable exterritoriality (freq bonus 21) The monster species that spawned more often: petty sand raider (freq bonus 5) The monster species that spawned more often: downpullmondaine (freq bonus 20) The monster species that spawned more often: chillbug (freq bonus 12) The monster species that spawned more often: spokespeople toothiest unsheathing (freq bonus 36) The monster species that spawned more often: large kobold (freq bonus 63) The monster species that spawned more often: real gravity hound (freq bonus 24) The monster species that spawned more often: crunchy mold (freq bonus 30) The monster species that spawned more often: real elo-chaos hound (freq bonus 80) The monster species that spawned more often: petty leopard (freq bonus 18) The monster species that spawned more often: epergne milkwood hereby (freq bonus 120) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters that cause terrain terror (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 10) The monster species that never randomly spawned: Arabella's soft sneaker The monster species that never randomly spawned: reshaper The monster species that never randomly spawned: yora hawk The monster species that never randomly spawned: magic patch The monster species that never randomly spawned: widowered reg The monster species that never randomly spawned: orc swordmaster The monster species that never randomly spawned: tomb looter The monster species that never randomly spawned: potato vamp The monster species that never randomly spawned: desert kobold The monster species that never randomly spawned: petty rattlesnake The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: bone fragment (gray) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: paving (GREEN CROSS ACTUALLY EXISTS) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: nether mist (challenging, freq bonus 37) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 9) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 80) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: shiny star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 11) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 12) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 15) The RNG hath decreed that this item was always generated cursed: stiletto sandals (feminine sandals) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: implant of enforcing (underwhelming) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 8) The spell school whose books are more common was enchantment spells (freq bonus 2) Trap randomization happened for 1 in 589 traps Next attribute increase check would have come at turn 753 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (166) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of remove curse (YOU MAEAEAEAEAEN EY) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (LETS KEEP THIS TO WASHSELVES) scroll of phase door (ARCHEPHRENEPSOU PHIRIGX) scroll of standard id (REQUIRE THE FLAME RISED POWER RAINBOW IN SKY) scroll of cure (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of extra healing (DID YOU JUST ASSUME MY GENDER) * scroll of greater mana restoration (YAWNING MY SHANK CUSTOMER) Spellbooks spellbook of healing (all-ending) spellbook of wizard lock (pale grey) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.