porkman, chaotic male redguardian Priest -------- ......| |......| .d$..... |@.....| -------- [Porkman the Aspirant] St10 Dx11 Co10 In10 Wi14 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 80% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 91% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: dart The following skill was limited to basic proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 17) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: spirituality (turn 31267) The following skill couldn't be trained before a certain turn number is reached: sling (turn 28238) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44351 Monster spawn increase reached its maximum at turn 111055 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1099680 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 8) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: devour blob (freq bonus 40) The monster species that spawned more often: hiscore vortex (freq bonus 72) The monster species that spawned more often: javold (freq bonus 40) The monster species that spawned more often: enervate panorama (freq bonus 66) The monster species that spawned more often: aggravator turret (freq bonus 20) The monster species that spawned more often: biotically perturb (freq bonus 36) The monster species that spawned more often: master spore lichen (freq bonus 120) The monster species that spawned more often: yellow draconian (freq bonus 12) The monster species that spawned more often: dark creature (freq bonus 20) The monster species that spawned more often: selectee waifing (freq bonus 18) The monster species that spawned more often: magic-colored mushroom (freq bonus 18) The monster species that spawned more often: powl orc (freq bonus 54) The monster species that spawned more often: on (freq bonus 22) The monster species that spawned more often: bone nymph (freq bonus 9) The monster species that spawned more often: Ann Kathrin (freq bonus 24) The monster species that spawned more often: hider leech (freq bonus 11) The monster species that spawned more often: creeping mold (freq bonus 84) The monster species that spawned more often: nausea mushroom (freq bonus 36) The monster species that spawned more often: nonsubscriber pretended (freq bonus 18) The monster species that spawned more often: liberalized juicer (freq bonus 36) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster species that never randomly spawned: kablam light The monster species that never randomly spawned: black warp fungus The monster species that never randomly spawned: screenwriter nightgown The monster species that never randomly spawned: hungry spore The monster species that never randomly spawned: blue naga hatchling The monster species that never randomly spawned: ghostly wolf The monster species that never randomly spawned: Multiplar Grigori The monster species that never randomly spawned: flatiron hotspur The monster species that never randomly spawned: hispeed chicken The monster species that never randomly spawned: galvanized gelatinize nickelodeon outspelling The RNG hath decreed that this item was never generated: disenchantment (darkened) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: lead shot ((null)) The RNG hath decreed that this item was never generated: implant of stoicism (vulpine) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: tennis racket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 7) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 21) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 4) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 36) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 17) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 3) The RNG hath decreed that this item was generated more often: shuffle monster (misked, freq bonus 6) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 17) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 11) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was always generated cursed: techout stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: bottle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: wakeup call trap (freq bonus 6) Trap randomization happened for 1 in 738 traps Trap difficulty was increased by 81 Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (102) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of confuse monster (A EE EEE III OOOOO YYYYYY OOOOOOO) scroll of healing (SONIC 3 AND KERIO) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (BACKSLASH EM EXTENDED ESCAPE CHARACTER) scroll of standard id (FLUKY STOREFRONTS) scroll of cure (01DOTE) * scroll of extra healing (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of greater mana restoration (OH YOU ANNOYER) Spellbooks spellbook of healing (japanese) spellbook of resist poison (doorstopping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.