porkman, chaotic male redguardian Priest ---+---------- |.....$......| |............| |............| |............| |............| |............| |............| |.......d.%..| |......@.....| ----------- -- [Porkman the Aspirant] St8 Dx11 Co8 In5 Wi13 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 48% Wand drop chance was reduced to 96% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 94% Tool drop chance was reduced to 85% Food drop chance was reduced to 85% Monster death drops spawned with only 83% chance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: martial arts (turn 3) The following skill became untrainable after a while: body armor (turn 23677) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47973 Monster spawn increase reached its maximum at turn 105116 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2988704 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: intestate tabstop (freq bonus 21) The monster species that spawned more often: taiga bear (freq bonus 8) The monster species that spawned more often: crrpsh (freq bonus 24) The monster species that spawned more often: baulking inquire (freq bonus 24) The monster species that spawned more often: Officer Sergeant (freq bonus 12) The monster species that spawned more often: lucky trove (freq bonus 36) The monster species that spawned more often: Bad Tidings (freq bonus 18) The monster species that spawned more often: amnesia stalk (freq bonus 9) The monster species that spawned more often: wussy cat (freq bonus 12) The monster species that spawned more often: Lavae (freq bonus 10) The monster species that spawned more often: Buer (freq bonus 15) The monster species that spawned more often: decomposer (freq bonus 8) The monster species that spawned more often: Mephistopheles (freq bonus 30) The monster species that spawned more often: balance jingler (freq bonus 32) The monster species that spawned more often: penis xorn (freq bonus 28) The monster species that spawned more often: consigning echidna admissible (freq bonus 6) The monster species that spawned more often: Gross Santana (freq bonus 10) The monster species that spawned more often: gloam (freq bonus 32) The monster species that spawned more often: evil spawn of Shub-Niggurath (freq bonus 24) The monster species that spawned more often: fatweight rubber (freq bonus 32) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 1) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster species that never randomly spawned: vexing clavicle antagonist The monster species that never randomly spawned: freemason rayer The monster species that never randomly spawned: mercurial seraphon The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: semitic gayest bedimming beatifying overthrower The monster species that never randomly spawned: hammer of the underworld The monster species that never randomly spawned: overloaded fileting The monster species that never randomly spawned: swamp creature The monster species that never randomly spawned: preteen recidivism The monster species that never randomly spawned: elite uruk The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: anti-teleportation (ruled) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was never generated: implant of pumping (shaven) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 19) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 28) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 35) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 6) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 85) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 14) The RNG hath decreed that this item was generated more often: nano axe ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lady boots (lovely boots, freq bonus 9) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: null chain ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: moorland (swampy) The RNG hath decreed that this item was always generated cursed: highway (A HIGHWAY TO THE LEFT) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 5) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 399 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Whiro The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of taming (BLUE SCREEN OF DEATH) scroll of healing (FILLER) scroll of mana (THE AAAAASSIE) scroll of phase door (NOOOOIN THE AMY BLUESCREENOFDEATH) scroll of standard id (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of cure (ATTACK BY SOUND WORD LEARN MESSED CAN DO) * scroll of extra healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) * scroll of greater mana restoration (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) Spellbooks spellbook of healing (dark) spellbook of detect food (pocket) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.