porkman, chaotic male redguardian Priest -------------- |............+ |............| |.......@d.... |............| -------------- [Porkman the Aspirant] St7 Dx7 Co8 In4 Wi8 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drain resistance Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 117 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 32% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 70% Armor drop chance was reduced to 77% Tool drop chance was reduced to 91% Food drop chance was reduced to 86% Monster death drops spawned with only 89% chance The following skill was trained at one fifth the usual rate: riding The following skill was limited to skilled proficiency: lance The following skill became untrainable if you tried to train it too early: enchantment spells (turn 8) The following skill became untrainable after a while: quarterstaff (turn 25030) The following skill couldn't be trained before a certain turn number is reached: flail (turn 49616) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 106709 Monster spawn increase reached its maximum at turn 269969 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 398364 The monster class that cannot be genocided was lizard The monster species that spawned more often: negator (freq bonus 3) The monster species that spawned more often: stupid looking cos-player (freq bonus 6) The monster species that spawned more often: digestus (freq bonus 3) The monster species that spawned more often: hanging property (freq bonus 21) The monster species that spawned more often: strong zombie (freq bonus 6) The monster species that spawned more often: teal warp fungus (freq bonus 3) The monster species that spawned more often: oilskin alien (freq bonus 8) The monster species that spawned more often: forgotten permamimic (freq bonus 2) The monster species that spawned more often: misril bug (freq bonus 4) The monster species that spawned more often: lurcher depredated tricycle (freq bonus 16) The monster species that spawned more often: sub ghost (freq bonus 6) The monster species that spawned more often: cannibal poxed (freq bonus 8) The monster species that spawned more often: fucking traitorism redactor (freq bonus 2) The monster species that spawned more often: gossiping dicky (freq bonus 1) The monster species that spawned more often: master sky dragon (freq bonus 16) The monster species that spawned more often: cloud of glory (freq bonus 4) The monster species that spawned more often: dangerous uvuudaum (freq bonus 8) The monster species that spawned more often: +4 ed cutoff (freq bonus 6) The monster species that spawned more often: vampire elf (freq bonus 4) The monster species that spawned more often: Teddy Ruxpin (freq bonus 5) The monster trait that was more common: monsters that drain your score (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters with feminism attacks (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster species that never randomly spawned: god-damner The monster species that never randomly spawned: many-taloned thing The monster species that never randomly spawned: beambeam flayer The monster species that never randomly spawned: island mold The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: otolaryngologist wasp The monster species that never randomly spawned: voraciously craved The monster species that never randomly spawned: glowing warp patch The monster species that never randomly spawned: petty robot terminator zombie The monster species that never randomly spawned: water moccasin The monster class that always generated with extra speed: piercer The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: dark batarang ((null)) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: lead-filled mace ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bleeding (dripdrop, freq bonus 9) The RNG hath decreed that this item was generated more often: horse hop (birdy, freq bonus 7) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 31) The RNG hath decreed that this item was generated more often: helm of opaque thoughts (fearsome helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: implant of galvanization (misunderstood, freq bonus 8) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 7) The RNG hath decreed that this item was generated more often: stalactite (SHIUNIT, freq bonus 13) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 15) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 18) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 5) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 3) Trap randomization happened for 1 in 470 traps Next attribute increase check would have come at turn 1084 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Nereus, Neptune and Proteus Your deity was Proteus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of proof armor (LEGEND OF FH BREATH OF THE DANK) scroll of healing (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of mana (SEVEN MINUS) scroll of phase door (ENSSNAKE F FIGHTAH) scroll of standard id (I WOULDNT HAVE INTRODUCED THE HP ROLLOVER BUG) scroll of cure (VITIO SUS) * scroll of extra healing (HEAVY ELF CANT FLEW) * scroll of greater mana restoration (KIDS 3 0 R 8 0 R) Spellbooks spellbook of healing (red) spellbook of knock (hallucinating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.