porkman, chaotic male redguardian Priest -.--- ---- |........| |@f......| |........| ---------- [Porkman the Aspirant] St5 Dx8 Co7 In8 Wi11 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/980 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: double attacks You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 105 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 90% Wand drop chance was reduced to 96% Potion drop chance was reduced to 82% Armor drop chance was reduced to 43% Tool drop chance was reduced to 54% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: high heels The following skill became untrainable after a while: shuriken (turn 62367) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 26646) The following skill became harder to train at higher skill levels: sexy flats Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 115404 Monster spawn increase reached its maximum at turn 234996 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 263198 The monster class that cannot be genocided was ogre The monster species that spawned more often: outsider force patch (freq bonus 2) The monster species that spawned more often: bramble patch (freq bonus 8) The monster species that spawned more often: shur ogre (freq bonus 18) The monster species that spawned more often: gem trove (freq bonus 2) The monster species that spawned more often: monoclops (freq bonus 3) The monster species that spawned more often: uniquest curtailment (freq bonus 12) The monster species that spawned more often: steel missingno (freq bonus 6) The monster species that spawned more often: nebulous boomer (freq bonus 3) The monster species that spawned more often: Sueschen's combat boot (freq bonus 12) The monster species that spawned more often: ultraviolet star (freq bonus 6) The monster species that spawned more often: italian lass (freq bonus 10) The monster species that spawned more often: selkie (freq bonus 2) The monster species that spawned more often: absent warp patch (freq bonus 4) The monster species that spawned more often: xorn jelly (freq bonus 12) The monster species that spawned more often: pumping light (freq bonus 4) The monster species that spawned more often: instadeath vortex (freq bonus 36) The monster species that spawned more often: spirit (freq bonus 15) The monster species that spawned more often: royal guardian (freq bonus 24) The monster species that spawned more often: chemotropism trainman (freq bonus 8) The monster species that spawned more often: bright star (freq bonus 48) The monster trait that was more common: joke monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 16) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 6) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 12) The monster species that never randomly spawned: mobile replicating machine gun automata type IX The monster species that never randomly spawned: Wendy's favorite ballfish The monster species that never randomly spawned: staggery discussion dillydallied drunk The monster species that never randomly spawned: intermixture unrelentingly The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: giant spellbook trove The monster species that never randomly spawned: animated synthetic sandal The monster species that never randomly spawned: Henrietta's thick block-heeled boot The monster species that never randomly spawned: putrid vortex The monster species that never randomly spawned: grass vampire The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 12) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 8) The RNG hath decreed that this item was generated more often: crystallization (cavernal, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: pet syringe (dental, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 11) The RNG hath decreed that this item was generated more often: changing directive stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of insulation (visionary, freq bonus 4) The RNG hath decreed that this item was generated more often: missing code (PLZ RETURN TO DEVTEAM, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 8) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: recurring spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this item was always generated cursed: heavy paper ball ((null)) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: poison bolt ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: soiltype trap (freq bonus 6) Trap randomization happened for 1 in 183 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 1466 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - force bolt 1 + attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of food detection (SUDDNLY IT HOTHRAXXA HEA HUM) scroll of healing (ABDA) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (CANCER MAGE) scroll of standard id (MODD ARCHWILIO) scroll of cure (NAMEEXPERIENCEGOLDTIME) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (YIK MECH SHEGOTH) Spellbooks spellbook of healing (featherweight) spellbook of force bolt (ancient) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.