porkman, chaotic male redguardian Priest --------- ------------- |d.........Y..........| +@{...................| |...............{.....| ----------------------- [Porkman the Aspirant] St13 Dx13 Co11 In6 Wi13 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC2 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 187 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 63% Weapon drop chance was reduced to 73% Armor drop chance was reduced to 80% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 85% chance The following skill was limited to basic proficiency: squeaking The following skill was limited to skilled proficiency: symbiosis The following skill was limited to expert proficiency: whip The following skill couldn't be trained before a certain turn number is reached: squeaking (turn 21325) The following skill became harder to train at higher skill levels: two-weapon combat Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13880 Monster spawn increase reached its maximum at turn 149140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 508380 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: inadvertent troll (freq bonus 30) The monster species that spawned more often: Tawny (freq bonus 10) The monster species that spawned more often: athwart disciplined (freq bonus 12) The monster species that spawned more often: tanja cyborg soldier (freq bonus 5) The monster species that spawned more often: healing iron piercer (freq bonus 16) The monster species that spawned more often: failure generator (freq bonus 12) The monster species that spawned more often: metal babau (freq bonus 24) The monster species that spawned more often: ruby fungus (freq bonus 12) The monster species that spawned more often: odorous girl (freq bonus 4) The monster species that spawned more often: dwarf figure (freq bonus 10) The monster species that spawned more often: devil's spike (freq bonus 21) The monster species that spawned more often: home seeker (freq bonus 30) The monster species that spawned more often: accusatorially sustainable (freq bonus 12) The monster species that spawned more often: mid-ogre (freq bonus 16) The monster species that spawned more often: kaput dodge (freq bonus 12) The monster species that spawned more often: stone rattlesnake (freq bonus 8) The monster species that spawned more often: nonstable stowage (freq bonus 4) The monster species that spawned more often: drolly erosional (freq bonus 20) The monster species that spawned more often: undead gladiator (freq bonus 9) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 8) The monster trait that was more common: monsters with disintegration resistance (freq bonus 5) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 4) The monster trait that was more common: monsters that are always female (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 1) The monster species that never randomly spawned: ice lady The monster species that never randomly spawned: retarded golem The monster species that never randomly spawned: Ose The monster species that never randomly spawned: wimpy blue dragon The monster species that never randomly spawned: tree fungus The monster species that never randomly spawned: high colony The monster species that never randomly spawned: bad mushroom The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: air current babe The monster species that never randomly spawned: sashay punchier The monster class that always generated with extra speed: orc The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 36) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 241) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 81) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 181) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 11) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 131) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 9) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 11) The RNG hath decreed that this item was generated more often: woolen shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of swallowing (hair, freq bonus 3) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 5) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 52) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this trap was always invisible: flooding trap The RNG hath decreed that this trap was generated more often: acidpool (freq bonus 3) Trap randomization happened for 1 in 615 traps Next attribute increase check would have come at turn 1226 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Bill Rizer, Lance Bean and Haggle Man Your deity was Haggle Man The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (1746) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (black robe) Scrolls scroll of enchant armor (MR TONES WILD RIDE) scroll of healing (RUECKSCHRITT GEGENUEBER OBLIVION) scroll of mana (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) scroll of phase door (REAL MEN PLAY THE EVILVARIANT HYBRID RACE) scroll of standard id (ZRUTYHACK) scroll of cure (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) * scroll of extra healing (I DONT NEED A FULL YES CONFIRMATION) * scroll of greater mana restoration (LOOK EN WITH EYES TO LOW ATTACK) Spellbooks spellbook of healing (torchlit) spellbook of resist sleep (starry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.