porkman, chaotic male redguardian Priest ----- |.+.| |.... |.@f| |...| ----- [Porkman the Aspirant] St4 Dx7 Co12 In9 Wi16 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1190 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 37 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 84% Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 95% Tool drop chance was reduced to 81% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 48% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: form VII (Vaapad) The following skill was trained at one fifth the usual rate: gun control The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: general combat The following skill became untrainable after a while: polearms (turn 59798) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 64007 Monster spawn increase reached its maximum at turn 271115 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1475206 The monster class that cannot be genocided was mimic The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: hidden barrow wight (freq bonus 5) The monster species that spawned more often: corpse archer (freq bonus 20) The monster species that spawned more often: drowner stepdad (freq bonus 20) The monster species that spawned more often: greater demonic dimensional portal (freq bonus 18) The monster species that spawned more often: slut orc (freq bonus 8) The monster species that spawned more often: susa (freq bonus 12) The monster species that spawned more often: relinquisher shelving (freq bonus 5) The monster species that spawned more often: forcible electromotive (freq bonus 18) The monster species that spawned more often: confirming lovesick (freq bonus 15) The monster species that spawned more often: fathom monster (freq bonus 3) The monster species that spawned more often: Olog-hai lunatic (freq bonus 10) The monster species that spawned more often: spammer mummy (freq bonus 8) The monster species that spawned more often: crawling claw (freq bonus 6) The monster species that spawned more often: hophead obsequy undershot lather (freq bonus 8) The monster species that spawned more often: black raptor (freq bonus 3) The monster species that spawned more often: visitorial licensure (freq bonus 9) The monster species that spawned more often: disenchanter mold (freq bonus 4) The monster species that spawned more often: novice medium wall (freq bonus 7) The monster species that spawned more often: stiruth (freq bonus 6) The monster species that spawned more often: ensuring upholsterer (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 5) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that originate from Animeband (freq bonus 7) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 6) The monster species that never randomly spawned: vent wurm The monster species that never randomly spawned: shaven devil The monster species that never randomly spawned: dwarf spellslinger The monster species that never randomly spawned: procurer ammonium The monster species that never randomly spawned: yellow wort The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: death dragonfly The monster species that never randomly spawned: pep numeral The monster species that never randomly spawned: grafting assailed The monster species that never randomly spawned: gnome cleric The RNG hath decreed that this item was never generated: tapered mail ((null)) The RNG hath decreed that this item was never generated: amulet of polymorph (wired) The RNG hath decreed that this item was never generated: implant of ages (miocene) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was generated more often: chrome horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 19) The RNG hath decreed that this item was generated more often: pet AI stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mithril lash ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 17) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 12) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 18) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 30) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: heavy gold ball ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lead shot ((null)) The RNG hath decreed that this item was always generated cursed: stickshoe ((null)) The RNG hath decreed that this item was always generated cursed: one point shoot (magnum) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: chaos trap (freq bonus 4) Trap randomization happened for 1 in 544 traps Next attribute increase check would have come at turn 3522 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Dios, the Rose Bride and End of the World Your deity was End of the World The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of gold detection (BLAZE THE 420 WEED CAT) scroll of healing (PHAUXAI IOA MEILICH IABAI EIA KARSE) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (SECTUM SEMPRA) scroll of standard id (TEMP USF UGIT) scroll of cure (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of extra healing (STILL 5 SECONDS AND I IMPACT TOO) * scroll of greater mana restoration (CASH EM OUSSIDE HOW BOU DAH) Spellbooks spellbook of healing (fading) spellbook of light (cryptic) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.