porkman, chaotic male redguardian Priest ----.- |....+ |..d.| |.@..| |..F.| ------ [Porkman the Aspirant] St5 Dx8 Co16 In9 Wi13 Ch11 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1440 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing Scroll identification only worked 100 times out of 415 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 182 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 97% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: symbiosis The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 12) The following skill became untrainable after a while: gun control (turn 30657) The following skill became harder to train at higher skill levels: general combat Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 41556 Monster spawn increase reached its maximum at turn 96475 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 32725992 The monster class that cannot be genocided was zombie The monster species that spawned more often: bushy squirrel (freq bonus 24) The monster species that spawned more often: party warp patch (freq bonus 4) The monster species that spawned more often: wimpy golden dragon (freq bonus 3) The monster species that spawned more often: musical notadpole (freq bonus 2) The monster species that spawned more often: baby long worm (freq bonus 8) The monster species that spawned more often: undead wild talent (freq bonus 2) The monster species that spawned more often: locksmith (freq bonus 2) The monster species that spawned more often: pancake spirit (freq bonus 16) The monster species that spawned more often: adult feminism dragon (freq bonus 6) The monster species that spawned more often: chiefbane (freq bonus 4) The monster species that spawned more often: finickier hooked radioactively (freq bonus 6) The monster species that spawned more often: magic ray (freq bonus 12) The monster species that spawned more often: giant grub (freq bonus 6) The monster species that spawned more often: border doeskin (freq bonus 4) The monster species that spawned more often: green couatl (freq bonus 18) The monster species that spawned more often: matte warp fungus (freq bonus 48) The monster species that spawned more often: clicking fungus (freq bonus 1) The monster species that spawned more often: dagging hobgoblin (freq bonus 36) The monster species that spawned more often: zohar sephirah (freq bonus 2) The monster species that spawned more often: thick roper (freq bonus 3) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 3) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 10) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: blat The monster species that never randomly spawned: agent black warp patch The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: dazzling crasher The monster species that never randomly spawned: petty kobold basher The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: Len-kind The monster species that never randomly spawned: ceramic force patch The monster species that never randomly spawned: unexplainable napalming The RNG hath decreed that this item was never generated: shadow scourge ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 15) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: purification (fresh, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 10) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 13) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 14) The RNG hath decreed that this item was generated more often: sharp axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 13) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: muting helm (covered helmet) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: amulet of scent (panting) The RNG hath decreed that this item was always generated cursed: implant of attrition (vigorous) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: mythical sable ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: boss spawner The RNG hath decreed that this trap was generated more often: force trap (freq bonus 9) Trap randomization happened for 1 in 743 traps Next attribute increase check would have come at turn 461 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (252) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 71% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (AMAZING AFRO HEAD RUSH ATTACK) scroll of healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of mana (TEAMPEAK) scroll of phase door (ACHPHIPHIO IAIA OCH SEBAU PHRE) scroll of standard id (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of cure (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) * scroll of extra healing (EKNA EKNAD) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) Spellbooks spellbook of healing (violet) spellbook of detect monsters (fadeless) Potions * potion of water (clear) potion of oil (prickly ash) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.