porkman, chaotic male redguardian Priest ------------------------------ |............................+ |.......$..d.................| # +..........@.................. ...........# -- ---- ---------------------- ----------- [Porkman the Aspirant] St9 Dx11 Co11 In6 Wi14 Ch6 PriRedMalCha S1 Dlvl:1 $1 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: numbopathy You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 37 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 15% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 65% Implant drop chance was reduced to 96% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 88% Tool drop chance was reduced to 83% Food drop chance was reduced to 86% Monster death drops spawned with only 91% chance The following skill could not be trained at all: divination spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: searching (turn 351) Sticky curses were more common by 17% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33430 Monster spawn increase reached its maximum at turn 166522 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 833824 The monster class that cannot be genocided was nemese The monster species that spawned more often: bugbear grandmaster (freq bonus 6) The monster species that spawned more often: floating eye (freq bonus 4) The monster species that spawned more often: great ice wyrm (freq bonus 4) The monster species that spawned more often: depth mushroom (freq bonus 3) The monster species that spawned more often: flint lich (freq bonus 2) The monster species that spawned more often: skilled bulb (freq bonus 6) The monster species that spawned more often: acidic patch (freq bonus 3) The monster species that spawned more often: raging legal (freq bonus 3) The monster species that spawned more often: eleven-tentacle hententmon (freq bonus 8) The monster species that spawned more often: cancel troll (freq bonus 8) The monster species that spawned more often: animated pretty sandal (freq bonus 6) The monster species that spawned more often: Thoth Amun (freq bonus 6) The monster species that spawned more often: florally clept dispute (freq bonus 4) The monster species that spawned more often: funny italian (freq bonus 12) The monster species that spawned more often: evil mind flayer (freq bonus 28) The monster species that spawned more often: angry mumak (freq bonus 4) The monster species that spawned more often: reaper warp patch (freq bonus 12) The monster species that spawned more often: RNG Kommissioner (freq bonus 8) The monster species that spawned more often: giant child (freq bonus 8) The monster species that spawned more often: running emu (freq bonus 80) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster species that never randomly spawned: flawed footpath The monster species that never randomly spawned: casting spider The monster species that never randomly spawned: si-oh-wee bugbear The monster species that never randomly spawned: embryoid precook rewarming The monster species that never randomly spawned: blade urchin The monster species that never randomly spawned: master red dragon The monster species that never randomly spawned: gestalten tomb lachrymatory waveform The monster species that never randomly spawned: blue naga hatchling The monster species that never randomly spawned: non-mad laser The monster species that never randomly spawned: silver fox The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 14) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 4) The RNG hath decreed that this item was generated more often: well building (EAT THIS YOU DEMON WENCH FROM HELL, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lead clump (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 7) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: sadistic boots (doctor claw boots) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 3) Trap randomization happened for 1 in 899 traps Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Static, Magnet and Lightning Your deity was Lightning The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (171) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of remove curse (CURSED PLUS3 DOUBLE BREXIT) scroll of healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of mana (KILLED BY MY SPOUSE FOR PLAYING THE PIANO) scroll of phase door (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of standard id (XOR ME HSALS) scroll of cure (WHATS THAT SHOULD ALWAYS MANDEVIL) * scroll of extra healing (DID YOU KNOW THAT YOU WROTE A REDUNDANT AMOUNT OF GARBAGE) * scroll of greater mana restoration (SHIN KICK OF LOVE) Spellbooks spellbook of healing (russian) spellbook of knock (smeared) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.