porkman, chaotic male redguardian Priest ------------- |...........| |...........| .......d@...| |...........| |...........| ------------- [Porkman the Aspirant] St8 Dx8 Co7 In5 Wi15 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw18(18) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 65% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 83% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 79% Tool drop chance was reduced to 88% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 75% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: mace The following skill became untrainable if you tried to train it too early: elemental spells (turn 421) The following skill became untrainable if you tried to train it too early: elemental spells (turn 243) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 26483) Heavy curses were more common by 17% Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27266 Monster spawn increase reached its maximum at turn 340214 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 473252 The monster class that cannot be genocided was mummy The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: life stealer (freq bonus 72) The monster species that spawned more often: prophesied juridically (freq bonus 30) The monster species that spawned more often: mortgagee sportsmanlike (freq bonus 10) The monster species that spawned more often: Howl the Wizard (freq bonus 6) The monster species that spawned more often: ladiesman (freq bonus 36) The monster species that spawned more often: wasteland filial (freq bonus 18) The monster species that spawned more often: phaser mold (freq bonus 5) The monster species that spawned more often: Stooge Moe (freq bonus 24) The monster species that spawned more often: cuirassing examiner (freq bonus 4) The monster species that spawned more often: superior angler (freq bonus 8) The monster species that spawned more often: bad turret (freq bonus 4) The monster species that spawned more often: funny italian (freq bonus 24) The monster species that spawned more often: race quaker (freq bonus 60) The monster species that spawned more often: gabble wallpapering (freq bonus 8) The monster species that spawned more often: Lukas's bodyguard (freq bonus 36) The monster species that spawned more often: weaper neaper (freq bonus 32) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 20) The monster species that spawned more often: recanting kernelling (freq bonus 42) The monster species that spawned more often: occurred dripper (freq bonus 5) The monster species that spawned more often: bwarhar flayer (freq bonus 63) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster species that never randomly spawned: staff permamimic The monster species that never randomly spawned: anaconda The monster species that never randomly spawned: barb warp patch The monster species that never randomly spawned: plasma vortex The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: denationalizing absurdly The monster species that never randomly spawned: magnetic mushroom The monster species that never randomly spawned: fancy stalk The monster species that never randomly spawned: hoplite halter The monster species that never randomly spawned: wite gnome The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: implant of queeb butt (ass) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: shotgun shell ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: sin (old-testamentarian) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 181) The RNG hath decreed that this item was generated more often: gouge dick (pornographic, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 15) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 18) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 73) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: illness (cancerous, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of wannabe (buff, freq bonus 3) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: beam reflector gun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 7) The RNG hath decreed that this item was generated more often: yoga pants ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 45) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: plasteel cloak ((null)) The RNG hath decreed that this item was always generated cursed: copper scourge ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: metal lamellar armor ((null)) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: force trap The RNG hath decreed that this trap was generated more often: directive trap (freq bonus 2) Trap randomization happened for 1 in 23 traps Trap difficulty was increased by 77 Next attribute increase check would have come at turn 1486 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Draco Malfoy The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of sleep (BUILDIONS CAN INSTAKILL AT RANGE) scroll of healing (PROZACELF WANTS TO BE SWARMING SWING BUNDLED) scroll of mana (ARTHUR SONIC PENDRAGON) scroll of phase door (T A C H) scroll of standard id (GO AWAY) scroll of cure (MUH SOGGY KNEE) * scroll of extra healing (AMGEMS SLAK) * scroll of greater mana restoration (MAND PENDING MAGIC SPELL) Spellbooks spellbook of healing (fresh) spellbook of resist poison (tender) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.