porkman, chaotic male redguardian Priest ### |@# ### [Porkman the Aspirant] St8 Dx5 Co11 In4 Wi6 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1290 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: burnopathy You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 50% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 95% Armor drop chance was reduced to 98% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 92% chance The following skill was trained at one fifth the usual rate: searching The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-handed sword (turn 5) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 1274) The following skill became untrainable after a while: two-handed weapons (turn 52118) The following skill became harder to train at higher skill levels: lightsaber Heavy curses were more common by 2% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42384 Monster spawn increase reached its maximum at turn 97749 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 24949848 The monster class that cannot be genocided was centaur The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: electro archer (freq bonus 6) The monster species that spawned more often: dancress (freq bonus 6) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 12) The monster species that spawned more often: blue flayer (freq bonus 8) The monster species that spawned more often: Jenni (freq bonus 15) The monster species that spawned more often: mimic chicken (freq bonus 6) The monster species that spawned more often: bitflower (freq bonus 12) The monster species that spawned more often: firefly (freq bonus 2) The monster species that spawned more often: +3 nl barrier (freq bonus 4) The monster species that spawned more often: whom dwell in the vanity (freq bonus 3) The monster species that spawned more often: expert roll wall (freq bonus 6) The monster species that spawned more often: master medium wall (freq bonus 3) The monster species that spawned more often: aloe gel (freq bonus 12) The monster species that spawned more often: aquatic hound (freq bonus 9) The monster species that spawned more often: stinging insect (freq bonus 16) The monster species that spawned more often: hata-mata (freq bonus 36) The monster species that spawned more often: decayed wort (freq bonus 6) The monster species that spawned more often: theobromine scarifier bran purgatively (freq bonus 15) The monster species that spawned more often: yet another manticore (freq bonus 6) The monster species that spawned more often: Sarah's soft sneaker (freq bonus 18) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters with illusion attacks (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 5) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 1) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 8) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster species that never randomly spawned: mimic lich The monster species that never randomly spawned: clicking fungus The monster species that never randomly spawned: tree wort The monster species that never randomly spawned: sue warp fungus The monster species that never randomly spawned: neau rumber The monster species that never randomly spawned: noor lich The monster species that never randomly spawned: puritanism inclement catabolically The monster species that never randomly spawned: protective cofferdam aliened The monster species that never randomly spawned: Kop Sergeant The monster species that never randomly spawned: moldy admonisher The RNG hath decreed that this item was never generated: amulet of trash (shitty) The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: resist random element (hot-cold) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 33) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 17) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 46) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 3) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 10) The RNG hath decreed that this item was generated more often: ornate mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 11) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 13) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 42) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 3) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: inferior material (EATING RAW SHOES SPEEDS YOU UP) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 6) Trap randomization happened for 1 in 44 traps Next attribute increase check would have come at turn 881 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Ceiling Cat, Longcat and Basement Cat Your deity was Basement Cat The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (246) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - light 1 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of bad effect (ETADPU CIMOC) scroll of healing (STACHE EM EXTENDED LUXURIOUS MOUSTACHE) scroll of mana (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of phase door (G2G NOW) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (STRIPE SORROW) * scroll of extra healing (TSCHONBLAEIHA) * scroll of greater mana restoration (WITH ENOUGH LIGHTNING RES THE GLOAMS ARE IRRELEVANT) Spellbooks spellbook of healing (big) spellbook of light (detestable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.