porkman, chaotic male redguardian Priest ------.- |!.....| |......| |......| |..f...| |...@..| |......| .......| |..|.... -------- [Porkman the Aspirant] St8 Dx6 Co11 In5 Wi14 Ch5 PriRedMalCha S34 Dlvl:1 $0 HP27(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/6 Wt40/1300 T12 Latest messages Do you want to acquire a random item? [yn] (n) Do you want to acquire a weapon? [yn] (n) Do you want to acquire an armor? [yn] (n) Do you want to acquire a ring? [yn] (n) Do you want to acquire an amulet? [yn] (n) Do you want to acquire an implant? [yn] (n) Something appeared on the ground just beneath you! r - an uncursed promiscuous implant {0}. What do you want to put on? [pr or ?*] r - an uncursed promiscuous implant (being worn) {0}. The kitten picks up an uncursed dagger {4}. The kitten drops an uncursed dagger {4}. You kill the goooblin! The kitten picks up an uncursed dagger {4}. What do you want to remove? [r or ?*] Due to your lack of skill, you cannot remove implants at all. Train the skill first. The kitten eats an uncursed goooblin corpse {400}. promiscuous implant - This is an implant. Color: red. Material: wooden. Appearance: promiscuous. It can be worn for some magical effect and armor class, but they're hard to identify and may autocurse when worn. Also, unless your skill is high enough, you might not be able to take them off even when they're uncursed. If you don't have hands, you get extra bonus AC and intrinsics from wearing one. Wearing them while having hands gives weaker AC bonuses, and if you're additionally restricted at implants they may actually make your AC worse if you're not in a handless form! Unfortunately you don't know more about it. You will gain more information if you identify this item. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 19 Scroll drop chance was reduced to 65% Musable item generation frequency had a negative bias of 89% Ring drop chance was reduced to 10% Wand drop chance was reduced to 71% Weapon drop chance was reduced to 86% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 22% of the time only The following skill could not be trained at all: paddle The following skill was limited to skilled proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: club (turn 178) The following skill became untrainable after a while: body armor (turn 12932) The following skill couldn't be trained before a certain turn number is reached: mace (turn 31465) The following skill became harder to train at higher skill levels: lance Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 25538 Monster spawn increase reached its maximum at turn 110315 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1769088 The monster class that cannot be genocided was mummy The monster species that spawned more often: snowman (freq bonus 8) The monster species that spawned more often: earworm (freq bonus 2) The monster species that spawned more often: tinwork burglarproof palliatively cumulatively (freq bonus 10) The monster species that spawned more often: superpowered black unicorn (freq bonus 4) The monster species that spawned more often: pile of pennies (freq bonus 4) The monster species that spawned more often: Keystone Officer (freq bonus 4) The monster species that spawned more often: pointer growth (freq bonus 2) The monster species that spawned more often: sword soldier (freq bonus 12) The monster species that spawned more often: manic-depressive turret (freq bonus 6) The monster species that spawned more often: impose furthering (freq bonus 24) The monster species that spawned more often: ensuring upholsterer (freq bonus 6) The monster species that spawned more often: stencilled unsnarling (freq bonus 8) The monster species that spawned more often: unsteady perjasi (freq bonus 9) The monster species that spawned more often: amino reenlarged fungoid (freq bonus 4) The monster species that spawned more often: hornless goat (freq bonus 8) The monster species that spawned more often: karmic stalk (freq bonus 8) The monster species that spawned more often: teu gnome (freq bonus 4) The monster species that spawned more often: glowing mold (freq bonus 8) The monster species that spawned more often: Eveline's dancing shoe (freq bonus 16) The monster species that spawned more often: Olog-hai cruncher (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 18) The monster trait that was more common: monsters with feminism attacks (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 5) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 2) The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: teleport plant The monster species that never randomly spawned: shined contractual The monster species that never randomly spawned: Securitron MkII The monster species that never randomly spawned: Vilestus The monster species that never randomly spawned: lusting tympani The monster species that never randomly spawned: Detective Keelhauler The monster species that never randomly spawned: grating blob The monster species that never randomly spawned: minx The monster species that never randomly spawned: mystic racoon dog The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: sneakers (turning shoes) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 7) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 19) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 19) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 50) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sling ammo (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (wire, freq bonus 27) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 19) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 90) The RNG hath decreed that this item was always generated cursed: exertion loss (nailbreak) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: bleeding (dripdrop) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: alchemy smock (apron) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: fucked info trap (freq bonus 4) Trap randomization happened for 1 in 527 traps Next attribute increase check would have come at turn 171 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 21% You had 1472 points of nutrition remaining You regenerated mana You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Democracy, Communism and Despotism Your deity was Despotism The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (527) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (WIZZY LABOR CO) scroll of healing (SUCCOTASH EM EXTENDED LOONY TOON) scroll of mana (KITCHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of phase door (KCATTA SOD) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (THE VELCRO LASHES WANT TO PLAY DEADLY GAMES) * scroll of extra healing (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Spellbooks spellbook of healing (threatening) spellbook of wizard lock (chaos-inducing) Potions * potion of water (clear) Wands wand of acquirement (closed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 184 points,