porkman, chaotic male redguardian Priest ------ -------....------- |............f.... |...<.......u....| |................| -------....-----#- -#---- [Porkman the Horse-mare] St8 Dx11 Co12 In7 Wi15 Ch7 PriRedMalCha S0 Dlvl:1 $0 HP69(69) Pw19(19) AC6 MC0 Mov15 Sn0 HD10 Xp1/0 Wt40/1485 T20 Latest messages What do you want to drink? [d or ?*.] The cool draught refreshes you. What do you want to drink? [d or ?*.] You feel a change coming over you. You turn into a horse-mare! You quickly remove your armor as you start to change. You can no longer hold your shield! You find you must drop your weapon! a - a blessed +0 mace {12}. c - a blessed +2 small shield {12}. b - a blessed +0 robe {16}. What do you want to drink? [d or ?*.] This tepid water is tasteless. What do you want to drink? [d or ?*.] This tepid water is tasteless. The fountain dries up! What do you want to drink? [d or ?*] That is a silly thing to drink. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 385 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 74% chance Ring drop chance was reduced to 82% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 89% Food drop chance was reduced to 90% Monster death drops spawned with only 84% chance The following skill could not be trained at all: devices The following skill was trained at one fifth the usual rate: long sword The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: bow (turn 50) The following skill became untrainable after a while: riding (turn 31460) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 49542) The following skill became harder to train at higher skill levels: martial arts Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44487 Monster spawn increase reached its maximum at turn 137888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1381074 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: Antimatter Keelhauler (freq bonus 18) The monster species that spawned more often: emperor mimic (freq bonus 16) The monster species that spawned more often: ancient water dragon (freq bonus 72) The monster species that spawned more often: momentary cyst (freq bonus 10) The monster species that spawned more often: big dog (freq bonus 12) The monster species that spawned more often: big iguana (freq bonus 18) The monster species that spawned more often: lerd kraken (freq bonus 6) The monster species that spawned more often: humanoid mummy (freq bonus 56) The monster species that spawned more often: spritzer (freq bonus 10) The monster species that spawned more often: cincel vortex (freq bonus 14) The monster species that spawned more often: iron boar (freq bonus 12) The monster species that spawned more often: ego gray wolf (freq bonus 48) The monster species that spawned more often: lucubrated berry (freq bonus 14) The monster species that spawned more often: revenge slitter (freq bonus 20) The monster species that spawned more often: sea serpent (freq bonus 14) The monster species that spawned more often: biological crone (freq bonus 9) The monster species that spawned more often: stone bug (freq bonus 42) The monster species that spawned more often: koopa tortoise soldier (freq bonus 15) The monster species that spawned more often: kerrisin (freq bonus 21) The monster species that spawned more often: six-headed snake (freq bonus 96) The monster trait that was more common: monsters that squeek (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 8) The monster trait that was more common: monsters whose attacks slow you (freq bonus 6) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks shank you out of your armor (freq bonus 2) The monster species that never randomly spawned: reasonable universalized The monster species that never randomly spawned: acider lich The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: hunter medicinal The monster species that never randomly spawned: cyan starlit sky The monster species that never randomly spawned: BOP The monster species that never randomly spawned: sympathize unseduced refute The monster species that never randomly spawned: blood turret The monster species that never randomly spawned: greater rotting quylthulg The monster species that never randomly spawned: economizing pierced The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: simeout stone (gray) The RNG hath decreed that this item was never generated: initialization stone (gray) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 29) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 19) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: ragnarok (all-ending, freq bonus 29) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 7) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: ether whip ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of heavy lubrication (not so brave, freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 5) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 6) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: heavy nano ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of real screwery (mech-tech) The RNG hath decreed that this item was always generated cursed: implant of wannabe (buff) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: bubble trap (freq bonus 4) Trap randomization happened for 1 in 949 traps Next attribute increase check would have come at turn 2148 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from drunken boxing (0) You had 1544 points of nutrition remaining You regenerated mana You were polymorphed into a horse-mare Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Legifer, Silva and Cruentus Your deity was Cruentus The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - knock 1 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of destroy armor (CUTME) scroll of healing (BUILDIONS CAN INSTAKILL AT RANGE) scroll of mana (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of phase door (THE IRONCHAD) scroll of standard id (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of cure (SLEXUALLY TRANSMITTED DISEASE 2016) * scroll of extra healing (ALL I WANT IS ME IN YOU) * scroll of greater mana restoration (I CAN HAZ HP PLZ) Spellbooks spellbook of healing (black) spellbook of knock (illuminated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 9 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Since you quit, the score list will not be checked.