porkman, chaotic male redguardian Priest ------------------ | +........|.......| ....| |.............d... .........| |@....d........d.| ....| |....)............ | ------------------ [Porkman the Aspirant] St13 Dx10 Co14 In6 Wi12 Ch12 PriRedMalCha S44 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/11 Wt40/1710 T31 Latest messages You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) The little dog bites the slow ant. The slow ant bites the little dog. The little dog bites the slow ant. The slow ant is killed! The little dog eats an uncursed slow ant corpse {10}. p - an uncursed elongated wand {0}. What do you want to read? [h-o or ?*] That is a silly thing to read. What do you want to zap? [p or ?*] In what direction? [47896321><] You are covered in sparkling lights! The white icky thing oozes under the door. You kill the white icky thing! There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 mace (weapon in hand) {12} Armor b - an uncursed +0 robe (being worn) {16} c - an uncursed +0 small shield (being worn) {12} Comestibles f - an uncursed clove of garlic {0} g - an uncursed sprig of wolfsbane {0} Scrolls j - an uncursed scroll of blank paper {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - an uncursed spellbook of blank paper (0:0) {0} i - a blessed finalized spellbook of detect monsters (2:3) {0} Potions d - 3 potions of holy water {0} e - a finalized potion of holy water {0} Wands p - an uncursed wand of cancellation (0:4) {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property intrinsically: diminished bleeding Scroll identification only worked 100 times out of 186 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 121 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 50% Implant drop chance was reduced to 82% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 64% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 25% of the time only Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: shuriken (turn 160) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 65266) Sticky curses were more common by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89472 Monster spawn increase reached its maximum at turn 164860 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 14461296 The monster class that cannot be genocided was jelly The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: subaverage afferent (freq bonus 40) The monster species that spawned more often: emergency patch (freq bonus 6) The monster species that spawned more often: insectoatl (freq bonus 12) The monster species that spawned more often: nooby penetrator (freq bonus 12) The monster species that spawned more often: gorgon (freq bonus 18) The monster species that spawned more often: nolor rat (freq bonus 72) The monster species that spawned more often: desert boo (freq bonus 39) The monster species that spawned more often: Nadja's erotic lady shoe (freq bonus 18) The monster species that spawned more often: Rough Teresa's gentle-soft sneaker (freq bonus 14) The monster species that spawned more often: chain devil (freq bonus 24) The monster species that spawned more often: borderer mashing (freq bonus 10) The monster species that spawned more often: bifurcation pug (freq bonus 12) The monster species that spawned more often: vomshoggoth (freq bonus 28) The monster species that spawned more often: yellow yeek (freq bonus 6) The monster species that spawned more often: The Borshin (freq bonus 15) The monster species that spawned more often: nighthunter (freq bonus 7) The monster species that spawned more often: traumatizing unipolar swag (freq bonus 14) The monster species that spawned more often: novice mage (freq bonus 8) The monster species that spawned more often: troublerubber (freq bonus 18) The monster species that spawned more often: bloody sphere (freq bonus 16) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 15) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 24) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: sludge bomb The monster species that never randomly spawned: gelugon The monster species that never randomly spawned: fallen maia The monster species that never randomly spawned: giant eel The monster species that never randomly spawned: healthy cave spider The monster species that never randomly spawned: clear mewlip The monster species that never randomly spawned: eloghost The monster species that never randomly spawned: Seraph The monster species that never randomly spawned: unacclimated briefcase dropout clubhauled The monster species that never randomly spawned: shock hound pup The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was never generated: banishing fear (voluminous) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: flint (gray) The RNG hath decreed that this item was never generated: inertia (nonmoving) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: illusion (YOUR HEAD WILL EXPLODE, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 4) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 7) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 181) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 19) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 20) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: training (chocolate, freq bonus 4) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: inferno (enveloped) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: implant of maggots (hexing) The RNG hath decreed that this trap was always invisible: beamer The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 10) Trap randomization happened for 1 in 273 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) Your chance to block was 12% You had 1435 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Static, Magnet and Lightning Your deity was Lightning The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (471) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect monsters 4 + divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of inferior material (THE NETHACK DEVTEAM IS NOT DEAD) scroll of healing (MASTERING THE FLEEING MINE) scroll of mana (FAHR TZU) scroll of phase door (GEEEEE) scroll of standard id (YOU DO NOT GO PAST AT ME) scroll of cure (GO AWAY) * scroll of extra healing (BOEHMIMIC) * scroll of greater mana restoration (KOSCHISO HAEIAE) scroll of blank paper (unlabeled) Spellbooks spellbook of healing (unlucky) spellbook of detect monsters (pale) spellbook of blank paper (plain) Potions * potion of water (clear) Wands wand of cancellation (elongated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (65 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 44 points,