porkman, chaotic male redguardian Priest ------------------- |.}........}...`SS| |...............@S| |............. 6] Your small shield blocks the river moccasin's attack. The river moccasin bites you! [-1 -> 5] Warning: HP low! The river moccasin bites you! [-1 -> 4] Warning: HP low! The river moccasin misses. What do you want to drink? [de or ?*.] This tepid water is tasteless. The river moccasin bites you! [-3 -> 1] Warning: HP low! The river moccasin misses. The river moccasin bites you! The river moccasin's bite was poisoned! The poison doesn't seem to affect you. You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: infravision You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 44 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 74% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 10% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 88% Tool drop chance was reduced to 68% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: club The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: shuriken (turn 2635) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 41965) Heavy curses were more common by 38% Items were more likely to be generated cursed by 3% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 199134 Monster spawn increase reached its maximum at turn 426942 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1793330 The monster class that cannot be genocided was cat or other feline The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: Sue Lyn (freq bonus 1) The monster species that spawned more often: T-Rex (freq bonus 2) The monster species that spawned more often: bandit (freq bonus 2) The monster species that spawned more often: sanity light (freq bonus 6) The monster species that spawned more often: ascent orc (freq bonus 6) The monster species that spawned more often: jelly belly (freq bonus 6) The monster species that spawned more often: very old green dragon (freq bonus 32) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 16) The monster species that spawned more often: millivolt landholder (freq bonus 6) The monster species that spawned more often: puig daemon (freq bonus 1) The monster species that spawned more often: nautilus officer (freq bonus 42) The monster species that spawned more often: rat-thing (freq bonus 8) The monster species that spawned more often: sweatbox sequestered kidvid (freq bonus 9) The monster species that spawned more often: mather grue (freq bonus 3) The monster species that spawned more often: black troll (freq bonus 12) The monster species that spawned more often: full veil hc alien (freq bonus 12) The monster species that spawned more often: deceiving warp patch (freq bonus 4) The monster species that spawned more often: big rhaumbusun (freq bonus 4) The monster species that spawned more often: vile temptress (freq bonus 6) The monster species that spawned more often: +1 gmm wall (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: unique monsters (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 12) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: scarlet jelly The monster species that never randomly spawned: nobel valval The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: young cancel dragon The monster species that never randomly spawned: discordance underemployment The monster species that never randomly spawned: green dragon The monster species that never randomly spawned: pale yeek The monster species that never randomly spawned: prairie buffalo The monster species that never randomly spawned: sucking fiend The monster species that never randomly spawned: sadistic girl The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: elite batleth ((null)) The RNG hath decreed that this item was never generated: repair armor (pergament) The RNG hath decreed that this item was never generated: reinforced mace ((null)) The RNG hath decreed that this item was never generated: implant of credit (consecrated) The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: brick chain ((null)) The RNG hath decreed that this item was never generated: randospear ((null)) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: metal shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: random dart ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cancel dragon scale shield (cancel dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 14) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 9) The RNG hath decreed that this item was generated more often: lead-filled mace ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 92) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was always generated cursed: mithril lash ((null)) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: gateway from hell (freq bonus 4) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 847 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 2 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 21% You had 1492 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (973) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (orange robe) Scrolls scroll of inferior material (SPAMCATCHMAIL AT GMX DOT DE) scroll of healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) scroll of mana (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of phase door (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of standard id (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of cure (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of extra healing (CHTO VY KHOTITE DOSTICH) * scroll of greater mana restoration (FROSTBOIL FRUSTRATION) Spellbooks spellbook of healing (displacing) spellbook of force bolt (hungry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 1 time You had a minimum alignment of -3 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 2 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 10 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 9 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (31 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...