porkman, chaotic male redguardian Priest --------------- |.............| |.....d.......| |....@..$.....| |.............| |.............| |.............. --------------- [Porkman the Aspirant] St7 Dx12 Co12 In9 Wi11 Ch4 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1340 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. In what direction? [47896321><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: invisibility Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 85% Wand drop chance was reduced to 88% Potion drop chance was reduced to 93% Tool drop chance was reduced to 68% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 41% of the time only The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: trident (turn 1160) The following skill became untrainable after a while: polymorphing (turn 32663) The following skill became harder to train at higher skill levels: memorization Heavy curses were more common by 38% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 103433 Monster spawn increase reached its maximum at turn 225570 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3132000 The monster class that cannot be genocided was gnome The monster class that was spawned more often: grue (freq bonus 8) The monster species that spawned more often: hittable skeleton (freq bonus 60) The monster species that spawned more often: Astaphaios (freq bonus 108) The monster species that spawned more often: blue-red patch (freq bonus 39) The monster species that spawned more often: atrophy bug (freq bonus 18) The monster species that spawned more often: enriching inundated sidlingly (freq bonus 30) The monster species that spawned more often: failed sorceror (freq bonus 20) The monster species that spawned more often: weird mold (freq bonus 24) The monster species that spawned more often: sextarian cutie (freq bonus 36) The monster species that spawned more often: Midinir (freq bonus 60) The monster species that spawned more often: adult plain dragon (freq bonus 30) The monster species that spawned more often: void warp fungus (freq bonus 45) The monster species that spawned more often: fever phantasm (freq bonus 66) The monster species that spawned more often: boning eel (freq bonus 42) The monster species that spawned more often: dog investor rivalry (freq bonus 60) The monster species that spawned more often: pain master (freq bonus 132) The monster species that spawned more often: babble (freq bonus 9) The monster species that spawned more often: nentine lich (freq bonus 27) The monster species that spawned more often: Happosai (freq bonus 20) The monster species that spawned more often: underpants gnome (freq bonus 24) The monster species that spawned more often: crooked imp (freq bonus 40) The monster trait that was more common: monsters that are always female (freq bonus 8) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 9) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 8) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 12) The monster species that never randomly spawned: unexploited bruiser matutinally The monster species that never randomly spawned: scarlet dragon The monster species that never randomly spawned: Fei oh The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: eight-headed hydra The monster species that never randomly spawned: Sailor Moon The monster species that never randomly spawned: dependence quito The monster species that never randomly spawned: spacewarp jelly The monster species that never randomly spawned: gru The monster species that never randomly spawned: mimic vortex The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: amnesia (DUAM XNAHT) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: trap creation (weird) The RNG hath decreed that this item was never generated: eternal pole ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was generated more often: nasty curse (CURSE THE NERFS RAAAAAAAGE, freq bonus 11) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: sliming (straight, freq bonus 12) The RNG hath decreed that this item was generated more often: bubble bobble (ALLEGED HAPPY END, freq bonus 14) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: high-heeled skiers (buffalo boots, freq bonus 25) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 8) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 41) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 19) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 15) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of stopped evolution (darwinism, freq bonus 10) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: cloak of polymorph (changing cloak) The RNG hath decreed that this item was always generated cursed: ether knout ((null)) The RNG hath decreed that this item was always generated cursed: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: flesh lash ((null)) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this trap was always invisible: quaversal trap The RNG hath decreed that this trap was generated more often: summon undead trap (freq bonus 1) The spell school whose books are more common was body spells (freq bonus 16) Trap randomization happened for 1 in 241 traps Next attribute increase check would have come at turn 262 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of stth, Adeon and mrivan Your deity was mrivan The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (195) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist sleep 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of enchant weapon (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of healing (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (RAN NEVERTHELESS SO WELL) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (SCROLL LABELS ARE PART OF SLEXQDB) * scroll of extra healing (NNA GI NA ARA MKPURU AMU) * scroll of greater mana restoration (FUCKTHISGAME) Spellbooks spellbook of healing (wasteful) spellbook of resist sleep (moaning) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.