porkman, chaotic male redguardian Priest ----------------------- |....@................| ....f.................| |........----- ......| |........| | |........- |......... |.......... ------------ [Porkman the Aspirant] St6 Dx8 Co8 In5 Wi7 Ch10 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt80/1050 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: glib combat You could not have this property intrinsically: sickness resistance Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 69% Tool drop chance was reduced to 96% Food drop chance was reduced to 93% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: boomerang The following skill was limited to skilled proficiency: sling The following skill became untrainable if you tried to train it too early: enchantment spells (turn 35) The following skill became untrainable if you tried to train it too early: high heels (turn 1216) The following skill became harder to train at higher skill levels: flail Heavy curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63657 Monster spawn increase reached its maximum at turn 364077 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1723968 The monster class that cannot be genocided was piercer The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: thorn spore (freq bonus 24) The monster species that spawned more often: tree growth (freq bonus 8) The monster species that spawned more often: resignation distributive (freq bonus 7) The monster species that spawned more often: coin turret (freq bonus 10) The monster species that spawned more often: harmonic coastal (freq bonus 36) The monster species that spawned more often: flying demon (freq bonus 12) The monster species that spawned more often: +4 vl cutoff (freq bonus 3) The monster species that spawned more often: color-changing bulb (freq bonus 5) The monster species that spawned more often: ogre staffer (freq bonus 14) The monster species that spawned more often: cave crawler (freq bonus 18) The monster species that spawned more often: wite gnome (freq bonus 12) The monster species that spawned more often: grotesque zombie (freq bonus 126) The monster species that spawned more often: gazer archhorror (freq bonus 4) The monster species that spawned more often: gruesome naga hatchling (freq bonus 40) The monster species that spawned more often: tree lurker (freq bonus 6) The monster species that spawned more often: evil japanese plant (freq bonus 20) The monster species that spawned more often: athena chessman (freq bonus 16) The monster species that spawned more often: millimicron lissomly (freq bonus 8) The monster species that spawned more often: affording polynesian (freq bonus 6) The monster species that spawned more often: elo-iris (freq bonus 32) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your technique timeouts (freq bonus 1) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that are strong (freq bonus 2) The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: medium The monster species that never randomly spawned: bitter maggot The monster species that never randomly spawned: emergency mushroom The monster species that never randomly spawned: ettin The monster species that never randomly spawned: italian lady The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: plasma fungus The monster species that never randomly spawned: blister stalk The monster species that never randomly spawned: hammer athach The RNG hath decreed that this item was never generated: lightless boots (sharp-edged sandals) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: stat decay stone (gray) The RNG hath decreed that this item was never generated: defog (above ground) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 35) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 18) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: magic whistling (raised, freq bonus 4) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: spirit axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flame mountain ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 8) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 8) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 2) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 9) The RNG hath decreed that this item was generated more often: crypt (YOU ARE CLOSE TO DEATH, freq bonus 5) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 11) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: baeaeaep spy helmet (failuncap helmet) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 15) Trap randomization happened for 1 in 722 traps Trap difficulty was increased by 88 Next attribute increase check would have come at turn 230 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Okawaru, Nemelex and Makhleb Your deity was Makhleb The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - wizard lock 2 + matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) symbiosis 1 O Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of symbiosis (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of healing (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) scroll of mana (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of phase door (PLZ RETURN TO DEVTEAM) scroll of standard id (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of cure (TEPER VY MERTVY) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (CATCHES ERYONES EYE) Spellbooks spellbook of healing (dog eared) spellbook of wizard lock (blooming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Basic] (max Expert) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.