porkman, chaotic male redguardian Priest ----------------------- |............@......... |...........d.........| |...................... |.....................| -----+----------------- [Porkman the Aspirant] St11 Dx8 Co12 In6 Wi14 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1510 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 157 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 91% Armor drop chance was reduced to 79% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: squeaking The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to skilled proficiency: whip The following skill became untrainable if you tried to train it too early: high heels (turn 49) The following skill became untrainable after a while: bow (turn 17454) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 49139) The following skill became harder to train at higher skill levels: spirituality Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91131 Monster spawn increase reached its maximum at turn 198003 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 279588 The monster class that cannot be genocided was quadruped The monster species that spawned more often: caverned disavowing (freq bonus 6) The monster species that spawned more often: ball of radiance (freq bonus 4) The monster species that spawned more often: death watch beetle (freq bonus 9) The monster species that spawned more often: cockatoo (freq bonus 21) The monster species that spawned more often: Eclipse (freq bonus 10) The monster species that spawned more often: goggly infatuating unwitnessed (freq bonus 4) The monster species that spawned more often: goda captain of orc (freq bonus 4) The monster species that spawned more often: superbly lusty (freq bonus 8) The monster species that spawned more often: percenti breathes percenti! (freq bonus 4) The monster species that spawned more often: black leye (freq bonus 8) The monster species that spawned more often: udun-spawn (freq bonus 2) The monster species that spawned more often: redolent indemnified (freq bonus 15) The monster species that spawned more often: water archer (freq bonus 12) The monster species that spawned more often: dark sage (freq bonus 9) The monster species that spawned more often: rabbit (freq bonus 4) The monster species that spawned more often: hidebound peroxided shockwave (freq bonus 24) The monster species that spawned more often: ettin mummy (freq bonus 12) The monster species that spawned more often: half-nymph (freq bonus 4) The monster species that spawned more often: theatrically proclerical (freq bonus 8) The monster species that spawned more often: convincing blackjacked (freq bonus 24) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 9) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 2) The monster species that never randomly spawned: totalism associating The monster species that never randomly spawned: frank stone The monster species that never randomly spawned: blink warp fungus The monster species that never randomly spawned: noxious colony The monster species that never randomly spawned: cucumgappa The monster species that never randomly spawned: obviating telegraphically The monster species that never randomly spawned: animated dagger The monster species that never randomly spawned: everchanging laser The monster species that never randomly spawned: orange laser The monster species that never randomly spawned: repacifying criticizable The RNG hath decreed that this item was never generated: bad equipment (FIXED AND FINISHED) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: bleeding (dripdrop) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: movemork stone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: terraforming (MARIYA IS NOT A TERRAFORMER) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 50) The RNG hath decreed that this item was generated more often: fuckup melee gauntlets (slaying gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 14) The RNG hath decreed that this item was generated more often: paving (clack-clack, freq bonus 3) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 15) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 91) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 11) The RNG hath decreed that this item was generated more often: rememberance stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dywypi stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 3) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: red spell heels (lolita boots) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 2) Trap randomization happened for 1 in 249 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (433) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of identify (I R TEH UBER PWNZ0R) scroll of healing (BREADANDBUTTER POPGUN NUKE) scroll of mana (LARGEST DIVING JUMP) scroll of phase door (KILL THE GMAN BUTCHER) scroll of standard id (SMUTT RIOT ZINEFAG) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) * scroll of extra healing (DIDELDIDELDIDEL) * scroll of greater mana restoration (LAME 3 96) Spellbooks spellbook of healing (visible) spellbook of detect food (miracle) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (32 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.