porkman, chaotic male redguardian Priest ----------------------- |.....................| |.....................| |.....................| |...................d.| |..................@..| -------- -------------- [Porkman the Aspirant] St6 Dx6 Co12 In5 Wi17 Ch5 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1250 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: technicality Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 47% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: knife The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: healing spells The following skill couldn't be trained before a certain turn number is reached: whip (turn 25983) The following skill became harder to train at higher skill levels: missile weapons Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83889 Monster spawn increase reached its maximum at turn 175896 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1695540 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: gas cloud (freq bonus 21) The monster species that spawned more often: northern waste wolf (freq bonus 12) The monster species that spawned more often: carnivorous tree (freq bonus 12) The monster species that spawned more often: Klaf (freq bonus 42) The monster species that spawned more often: villain bismuth (freq bonus 16) The monster species that spawned more often: adventurer colony (freq bonus 12) The monster species that spawned more often: chamiri (freq bonus 12) The monster species that spawned more often: creature in the ice (freq bonus 8) The monster species that spawned more often: rock penetrator (freq bonus 12) The monster species that spawned more often: dilational black hole (freq bonus 15) The monster species that spawned more often: pink prostitute (freq bonus 10) The monster species that spawned more often: archaic kobold (freq bonus 10) The monster species that spawned more often: porter wind fungus (freq bonus 20) The monster species that spawned more often: ancient gray dragon (freq bonus 16) The monster species that spawned more often: moon spawn (freq bonus 16) The monster species that spawned more often: einstein paternalism (freq bonus 10) The monster species that spawned more often: master blue flayer (freq bonus 9) The monster species that spawned more often: laboriously nonvisual collegial impeded (freq bonus 15) The monster species that spawned more often: mazy hacksaw (freq bonus 20) The monster species that spawned more often: changing laser (freq bonus 20) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 5) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 20) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 9) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster species that never randomly spawned: duth ass The monster species that never randomly spawned: island centaur The monster species that never randomly spawned: skilled bulb The monster species that never randomly spawned: trapper The monster species that never randomly spawned: gargantuan beast The monster species that never randomly spawned: mean warp fungus The monster species that never randomly spawned: roast pig The monster species that never randomly spawned: nooby ripper The monster species that never randomly spawned: metal fire ant The monster species that never randomly spawned: novice lich The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: amulet of restful sleep (triangular) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: mithril whip ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was generated more often: green dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 20) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 42) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 55) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 11) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 11) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 7) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 16) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 62) The RNG hath decreed that this item was always generated cursed: missing code (PLZ RETURN TO DEVTEAM) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: gothic plate mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of anal retention (fumigated) The RNG hath decreed that this item was always generated cursed: cloak of memory (icy cloak) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: DSTW trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 4) Trap randomization happened for 1 in 910 traps Next attribute increase check would have come at turn 439 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Tyr, Odin and Loki Your deity was Loki The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (188) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - detect food 2 + divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of tele level (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of healing (EDUCATION WHATS THAT) scroll of mana (WHY IS THERE NO FUCKING PROMPT) scroll of phase door (WILD WATER WHARF) scroll of standard id (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of cure (FLEEING FLEEEING FLEEEEING) * scroll of extra healing (DESU SENPAI FAMY) * scroll of greater mana restoration (DDEV SHOULD PLAY SLEX AND SEE HOW MUCH BETTER THAN KKFS IT IS) Spellbooks spellbook of healing (encrypted) spellbook of detect food (gehenna) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.