porkman, chaotic male redguardian Priest --------------- |.:...........| |.....@.......| |......f....... --------------- [Porkman the Aspirant] St6 Dx6 Co7 In7 Wi10 Ch8 PriRedMalCha S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1020 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a chaotic redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs Scroll identification only worked 100 times out of 137 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 25 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 10% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 88% Armor drop chance was reduced to 76% Food drop chance was reduced to 93% The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: boomerang The following skill became untrainable after a while: memorization (turn 39836) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 60101) The following skill became harder to train at higher skill levels: body spells Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75034 Monster spawn increase reached its maximum at turn 189725 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 612944 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: skilled bulb (freq bonus 4) The monster species that spawned more often: grrr-lin (freq bonus 9) The monster species that spawned more often: timber troll (freq bonus 8) The monster species that spawned more often: huge metal mole (freq bonus 18) The monster species that spawned more often: tu-tara battlemower (freq bonus 16) The monster species that spawned more often: confusion trove (freq bonus 12) The monster species that spawned more often: barb mold (freq bonus 4) The monster species that spawned more often: blazoner endbrain (freq bonus 4) The monster species that spawned more often: bright blue jelly (freq bonus 16) The monster species that spawned more often: Rooster Cogs (freq bonus 24) The monster species that spawned more often: ancient stone dragon (freq bonus 108) The monster species that spawned more often: Su-Dic (freq bonus 44) The monster species that spawned more often: assistant permamimic (freq bonus 6) The monster species that spawned more often: tar golem (freq bonus 40) The monster species that spawned more often: sour prostitute (freq bonus 8) The monster species that spawned more often: reduplicative bunsen (freq bonus 36) The monster species that spawned more often: fugitive pixy (freq bonus 4) The monster species that spawned more often: Clyde (freq bonus 3) The monster species that spawned more often: stye shiva acquisition (freq bonus 6) The monster species that spawned more often: olzer (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 24) The monster species that never randomly spawned: assemblage mintiest rapport The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: red beam The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: giant urchin The monster species that never randomly spawned: venetian fountainhead invaluably The monster species that never randomly spawned: Vera The monster species that never randomly spawned: steam automaton The monster species that never randomly spawned: ball of gossamer sunlight The monster species that never randomly spawned: wing bee The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: lead bullet ((null)) The RNG hath decreed that this item was never generated: mountains (mountainous) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: cancel dragon scale mail ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: material bolt ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 15) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of beholding (defiled, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 6) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 22) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: block-heeled sandal ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: unknown knife ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 7) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 16) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 97) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: medium mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: hide shield ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: amulet of warp dimension (hazy) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: slow gas trap (freq bonus 2) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 75 spells Your pantheon consisted of Donkey Kong, Jack Bauer and the blue Power Ranger Your deity was the blue Power Ranger The version you were playing was: Unix SlashEMExtended Version 2.5.7 (fae2266e) - last build Sat Nov 16 11:36:44 2019. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 + healing 0% 100% b - resist poison 1 + protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of earth (YELL AT SKY PREVENT KEY FOR 5) scroll of healing (NO ONE RUNS ACT 1 TO FIND A HARLEQUIN CREST) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (GANDALF GOT EATEN BY A BLAROG) scroll of standard id (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of cure (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (GEEEEE) Spellbooks spellbook of healing (beautiful) spellbook of resist poison (momentary) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.